Gameplay (Terminology)
2D Gameplay
3D Movement
Adventure Mode
Air Block
Air Dash
Air Recovery
Air Throw
Air Turn
Attribute Select
Backdash
Basic Moves
Battle Damage
Battle Royale
Bloodline Battle
Bonus Games
Boost Dash
Burst
Ceiling
Chained Normals
Charge Specials
Clash
Command Moves
Create A Character
Critical Hit
Custom Combos
Dash
Desperation Moves
Dismemberment
Dodge
Double Jump
Dress Up
Dynamic Music
Endless Arena
EX Moves
Expanding Stages
Fake Dizzy
Fatal Moves
Flight
Guard Cancel
Guard Crush
Hazards
Instant Kill
ISM Select
Item Moves
Items/Weapons
Juggling (heavy)
Juggling (light)
Level Up
Life Recovery
Lives
Manual Charging
Mash Event
Metered Specials
Move Charge
Multiple Planes
No Blocking
No Mirror Matches
Precision Defense
Projectile Deflection
Projectile Destruction
Pursuit Attack
Push Block
Rage Gauge
Ring Out
Ring Out Return
Roll
Roman Cancel
Run
Short Jump
Special Moves
Speed Select
Stage Fatalities
Stage Transitions
Stance Change
Steal a Move
Stress Scream
Strikers
String Move
Stun Gauge
Stun Targets
Style Select
Sudden Death
Super Arts Select
Super Cancel
Super Crouch
Super Defense
Super Desperation Moves
Super Jump
Super Meter
Super Mode
Super Moves
Tag Battle
Tag/Team Move
Taunt (benefit)
Taunt (detriment)
Taunt (no effect)
Team Battle
Tech Roll
Throw Escape
Throw Moves
Throw Reversals
Throw Soften
Ukemi
Unlockable Moves
Wake Up Options
Walls
Players can recover some life meter either through regeneration or a universal command.
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Astral Revision
Bigger Badder Better
British Bear Boy
Cyborg Fanatics
Double D
Dust Loops
Goenitz Megashock
Higher Voltage
K' Taisen
Like the old time...
Mudman's Cafe
Ora Ora Orange
Shoryuken Sunset
Take No Prisoners
Terminology
Site Info
Life Recovery History
White Damage (Vampire Savior)
Some damage (100% if blocked) is represented in your life meter as white bar, and will gradually begin to recover as long as you're not blocking attacks or taking more damage.
Hokuto no Ken
A portion of damage is displayed in blue, this energy will regenerate as long as you're not being hit or high jumping.
Meditate (Rag Doll Kung Fu)
Turn the controller upside to meditate. Your character float in the air, regaining health. This move will consume your Chi meter.
Skullgirls
After taking damage, a portion of their life is recoverable as indicated by the red bar. Characters will start recovering once they are tagged out and stop when the character is active on the screen.
Fight-A-Base List
Since 2006
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