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Fight-A-Base Notations

(during Sidestep)
The following must be performed during a sidestep.


(far)
Must be performed when your character is at the absolute opposite end of the screen from your opponent.


(from Behind)
Must be executed from behind the opponent.


(from Left)
Must be executed from opponent's left side.


(from Right)
Must be performed from opponent's right side.


(Reversal)
Must be timed with incoming enemy attack.


(While Crouching)
Must be executed from a fully crouched state.


(while Rising)
Must be executed during the transition from crouching to standing.


360˚
Spin the joystick one full rotation.


3D
Press the 3D button.


A button
Press the "A" button.


Air Also
Can also execute while in mid-air.


Air Only
Execute while in mid-air.


And
Do the preceding and following simultaneously.


Any Attack
Any attack button.


Any Direction
Any directional input besides Neutral is acceptable.


Any Kick
Press any available kick button.


Any Punch
Press any available punch button.


Any Slash
Press any available Slash button.


At Wall
Must be performed next to a wall (abstract 2D stage wall or actual wall)


Attack 1
Press the attack 1 button.


Attack 2
Press the attack 2 button.


Attack 3
Press the attack 3 button.


Attack 4
Press the attack 4 button.


Attack Button
Press the "attack" button.


B button
Press the "B" button.


Backward
Press backward or away from the the opponent.


Block
Press the block button.


C button
Press the "C" button.


Charge
Hold the following for 1 to 2 seconds.


D button
Press the "D" button.


Delay
An indefinate pause.


Down
Press down.


Down Backward
Press down and away from the opponent simultaneously.


Down Forward
Press down and towards the opponent simultaneously.


Dragon Punch Motion
Press forward then down, then down forward.


Dust
Press the "dust" button.


Forward
Press forward or towards the opponent.


Grab
Press the "grab" button.


Half-circle Back
Perform a half-circle back with the joystick.


Half-circle Forward
Perform a half-circle forward with the joystick.


Hard Attack
The hardest attack in any three-attack game that doesn't distinguish Punch/Kick/Slash etc.


Hard Slash
Press the "hard slash" button.


High Attack
Press the high attack button. For games that assign attack buttons by hit level.


High Kick
Press the high kick button.


High Punch
Press the high punch button.


Hold
Hold the following input until we tell you to Release it.


Jump
Press the Jump button.


Kick
Press the "kick" button (for games with only one kick button).


Kick 1
The weakest kick available. "Short" in Capcom terms.


Kick 2
A medium ("Forward") strength kick. Typically only available in six-button games.


Kick 3
The strongest kick available. "Roundhouse" in Capcom terms.


Left Kick
"Left Kick" button, often notated as "3."


Left Punch
"Left Punch" button, often notated as "1."


Light Attack
The weakest attack in any three-attack game that doesn't distinguish Punch/Kick/Slash etc.


Low Attack
Press the low attack button. For games that assign attack buttons by hit level.


Low Kick


Low Punch
Press the low punch button.


Mash
Rapidly press the following.


Medium Attack
The medium attack in any three-attack game that doesn't distinguish Punch/Kick/Slash etc.


Mid Attack
Press the mid attack button. For games that assign attack buttons by hit level.


Near
Must be outside of throw range but roughly within/around normal attack range to execute the following.


Neutral
Allow joystick to return to the neutral position.


Opponent Down
Opponent must be in knocked down state to execute the following.


Or
Perform the preceding, or the following.


Player Down
While player is in a knockdown state.


power-up
Press the button which allows your character to charge his or her ki/chi/inner strength/super meter/etc.


Punch
Press the "punch" button (for games with only one punch button).


Punch 1
The weakest punch available, "Jab" strength in Capcom terminology.


Punch 2
A medium ("Strong") strength punch, typically only available in six-button games.


Punch 3
The strongest punch available. "Fierce" in Capcom terms.


Quarter Circle Back
A thumb slide or quick movement from down to backward.


Quarter Circle Back to Down
A thumb slide or quick movement from backward to down.


Quarter Circle Forward
A thumb slide or quick movement from down to forward.


Quarter Circle Forward to Down
A thumb slide or quick movement from forward to down.


Quick Press
The following must be performed immediately after the preceding.


Release
Release a held button or direction.


Reverse Dragon Punch
Perform a "reverse dragon punch" motion with the joystick -- back, down, down-back.


Right Kick
"Right Kick" button, often notated as "4."


Right Punch
"Right Punch" button, often notated as "2."


Run
Press the "run" button.


Same Strength
Following buttons must be of the same strength, ie Jab+Short, Strong+Forward, Fierce+Roundhouse.


Slash
Press the "slash" button (for games with only one slash button).


Slash 1
First-level strength slash attack.


Slash 2
Second-level strength slash attack.


Slash 3
Third (hardest) level slash attack.


Special Button
Press the "special" button.


Stance
Press the "stance change" button.


Start
Press the start button.


Tag
Press the "tag" button.


Then
Do the preceding and following seperately.


Three Kicks
Press all three kick buttons


Three Punches
Press all three punch buttons.


Throw
Press the Throw button.


Two Attacks
Press any two attack buttons simultaneously.


Two Kicks
Press any two or both kick buttons.


Two Punches
Press both/any 2 punch buttons simultaneously.


Up
Press up


Up Backward
Press up and away from opponent simultaneously.


Up Close
Execute within touching distance of the opponent.


Up Forward
Press up and toward the opponent simultaneously.


Waggle Stick
Move the joystick rapidly in as many directions as possible.


Weapon Required
This move requires you to be in possession of your weapon.


When Hit
Perform the following while being hit by an attack.


While Blocking
Input must be performed when blocking an attack.


While Running
The move must be performed while running.



Since 2006
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