Gameplay (Terminology)
2D Gameplay
3D Movement
Adventure Mode
Air Block
Air Dash
Air Recovery
Air Throw
Air Turn
Attribute Select
Backdash
Basic Moves
Battle Damage
Battle Royale
Bloodline Battle
Bonus Games
Boost Dash
Burst
Ceiling
Chained Normals
Charge Specials
Clash
Command Moves
Create A Character
Critical Hit
Custom Combos
Dash
Desperation Moves
Dismemberment
Dodge
Double Jump
Dress Up
Dynamic Music
Endless Arena
EX Moves
Expanding Stages
Fake Dizzy
Fatal Moves
Flight
Guard Cancel
Guard Crush
Hazards
Instant Kill
ISM Select
Item Moves
Items/Weapons
Juggling (heavy)
Juggling (light)
Level Up
Life Recovery
Lives
Manual Charging
Mash Event
Metered Specials
Move Charge
Multiple Planes
No Blocking
No Mirror Matches
Precision Defense
Projectile Deflection
Projectile Destruction
Pursuit Attack
Push Block
Rage Gauge
Ring Out
Ring Out Return
Roll
Roman Cancel
Run
Short Jump
Special Moves
Speed Select
Stage Fatalities
Stage Transitions
Stance Change
Steal a Move
Stress Scream
Strikers
String Move
Stun Gauge
Stun Targets
Style Select
Sudden Death
Super Arts Select
Super Cancel
Super Crouch
Super Defense
Super Desperation Moves
Super Jump
Super Meter
Super Mode
Super Moves
Tag Battle
Tag/Team Move
Taunt (benefit)
Taunt (detriment)
Taunt (no effect)
Team Battle
Tech Roll
Throw Escape
Throw Moves
Throw Reversals
Throw Soften
Ukemi
Unlockable Moves
Wake Up Options
Walls
Instead of super "move", players can use their meter to activate a super "mode" of play that alters character moves, parameters, or other conditions.
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Astral Revision
Bigger Badder Better
British Bear Boy
Cyborg Fanatics
Double D
Dust Loops
Goenitz Megashock
Higher Voltage
K' Taisen
Like the old time...
Mudman's Cafe
Ora Ora Orange
Shoryuken Sunset
Take No Prisoners
Terminology
Site Info
Super Mode History
Ibuki (Ninja Master's)
With full Super Gauge, @term=abtn@+@term=bbtn@+@term=cbtn@ activates a timed Hyper mode in which you can perform any EX, Super, Desperation, or Finisher without restrictions.
Dark Force (Vampire Savior)
Costs 1 level of super to activate and temporarily bestows a character specific perk, such as increased speed/damage, additional on-screen help, or outright move list modifications.
Counter Mode (King of Fighters '99, The)
At the expense of all three super stocks, Counter Mode offers increased offensive power, juggling capabilities, special to super cancels and infinite super use temporarily.
Super Saiyan (Super DragonBall Z)
Characters of Saiyan heritage (Goku, Vegeta, Gohan, and Trunks) can transform into a Super Saiyan at the cost of a super bar. In this state, their attack damage and priorty will improve. Ki blasts bec
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Elemental Overdrive (Battle High 2)
Fight-A-Base List
Since 2006
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