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Arachnid Sting (Sinestro)
Sinestro conjures constructs shaped like four spider leg-like appendages and uppercuts the opponent with two of them.
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Armageddon Buster / Harmageddon Buster (Franco Bash)
In RB and RBS, Franco knocks the opponent into the air followed by a period where the player can input directions and attacks to create a followup combo. If no input is made, Franco will just flex and pose.
In RBFF2, a successful first hit results in a double-armed hammerblow follow up.
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Aura Soul Throw (Rose)
A more powerful Soul Throw, proceeded by some launching hits when more super meter is involved.
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Bo Vault (Donatello)
Donatello plants his bo on the ground to vault upward, damaging any nearby foes with his ascending body. This also brings Donatello into the air, as if he had performed a jump.
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Bottle Rocket (Chun-Li)
Chun Li leaps high into the air with a high kick, then performs a flip kick at the apex of the jump.
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Climax Beat (Dee Jay)
Dee Jay starts with a flurry of massive punches with one hand, then with both, and finishes with a powerful punch.
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Costume Clash (Sackboy)
Sackboy changes into one of three costumes based on other characters (PaRappa, Nathan, or Cole) and attacks whilst traveling upward.
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Crow Bites (K')
K' does a spiraling leap, attacking with a flaming uppercut.
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Cyberdriver (Cyrax)
Cyrax fires a burst from his chest that knocks his opponent skyward, then teleports up next to them to deliver a spine-shattering kick, followed by a piledriver.
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Deus Ex Machina (Carl Clover)
Nirvana starts a time bomb, which triggers a large unblockable explosion. It will instantly finish off an adversary on hit. However, if it misses, Carl will be forced to fight alone for the rest of the round.
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Disposition Frog (May Lee)
Attempted launch with vertical kick. If successful, May Lee subjects the opponent to rapid energy blasts (???).
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Double Punch (Bane)
Two large, advancing punches that juggles at the end. Second punch normally only comes out if the first one hits.
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Final Cutter (Kirby)
Kirby leaps upward with a scimitar, then comes back down to strike the ground with it, creating a shockwave that moves in the direction he's facing.
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Final Justice (U.S. Agent)
U.S. Agent rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
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Final Symphony Remix (Kyosuke Kagami)
Kyosuke does a basic punch, if it lands he launches the enemy into the air. Hinata hurricane kicks onscreen into the opponent and Batsu uppercuts them in preparation for a final triple-team attack.
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Flip Kick (Pac-Man)
Standard backflip kick attack. Heavy version causes Pac-Man to fall out of the Moku-Mecha briefly.
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Funny Face Crusher (Frank West)
Frank leaps skyward to place a Servbot head on his foe. He then Giant Swings them and tosses them, and as they're trying to get up, runs to them and plants their face into the ground, shattering the Servbot head.
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Gamma Charge (Anti-Air) (Hulk)
Hulk leaps up and slightly forward for a gamma-powered headbutt. After a hit, any direction + @term=anykick@ can redirect the charge for a second hit.
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Gekirou (Gen)
With precise timing, Gen performs successive rising kicks.
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Gloomy Puppet Show (Lilith)
Lilith tosses a top hat at her foe, if it contacts them, the player is treated to a comical rhythm game at their expense.
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Gold Crash / Silver Crash (Silver Lightan) (Gold Lightan)
Lightan performs the Gold/Silver Stomp, knocking the foe into the air. He then catches them and pulls out their soul (or in the case of robotic enemies, their mechanical "heart"), and crushes it in his hand. Upon this action, the opponent drops from the sky.
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Gotcha! (Kanji Tatsumi)
Kanji sends Take-Mikazuchi leaping in the air to catch an airborne opponent. If caught, Take-Mikazuchi will electrocute the opponent, and crush him/her with a body press.
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Hyper Spray (Biollante)
Biollante sends out two vines. If either strikes the opponent, they will spray the opponent with sap. Then, Biollante fires a barrage of sap bullets.
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Joker Trick (Johnny)
Johnny tosses a card which renders his opponent as the "Joker" playing card. He promptly slashes them in two.
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Key of Victory (May Lee)
An initial single strike leading to May Lee and a double executing an aerial "DOUBLE KICK!" followed by Kamen Rider pose. A reference to the Rider Double Kick used by Kamen Rider 1 & 2.
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Koryuken (Dan Hibiki)
Dan's rising uppercut. In some games, the koryuken will randomly/semi-randomly be "shiny" and have increased invincibility properties.
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Kyou Chou Jin / 凶鳥刃 (Grant)
Palm dragon punch. @term=3punch@ version goes very high and is automatically followed up with a ground pound, or can also be followed up with Messhou Hisetsu.
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Mach Speed (Viewtiful Joe)
Joe speeds up time for himself, catching on fire while rapidly bashing the opponent. The final hit launches the foe into the air.
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May The End (May Lee)
If May Lee connects with an initial punch, she theatrically somersaults backwards and jumpkicks the opponent, ending with Kamen Rider pose and explosion.
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Mech Gou Shoryuken (Cyber Akuma)
Multi-hit Shoryuken with some special properties. @term=1punch@ version does up to three hits, @term=2punch@ version does either up to eight hits, or does three hits and launches higher plus dizzies (seemingly random), and @term=3punch@ version burns and does up to 10 hits.
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Midnight Bliss (Demitri Maximoff)
If Demitri contacts his foe, he transforms them into something more "appealing" before draining their blood and setting them ablaze.
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Redirect Rocket (Cole MacGrath)
Cole fires a ball of electricity upward, which continues to slowly drift in that direction, damaging enemies on contact. If an opponent is hit by Lightning Bolts while the Redirect Rocket is still in play, the Rocket immediately makes a beeline for that enemy.
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Rising Uppercut / Gene Splice (Cyclops)
Cyclops performs a leaping Shoryuken-type uppercut. Mashing Punch will chain additional hits. At the end of the move, Cyclops fires a small burst of energy from his eyes, upward.
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Sai Fury (Raphael)
Raphael slides forward, holding both of his sai overhead. If he connects with this, he proceeds to thrash the opponent with a series of sai strikes and kicks, culminating in a more powerful Spark Plug.
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Shadow Shred (Oroku Saki)
Saki punches at the opponent. If the punch connects, he transitions into a leaping dash kick with shadow trails.
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Shadow Shred (Shredder)
Shredder punches at the opponent. If the punch connects, he transitions into a leaping dash kick with shadow trails.
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Sho Ten Sai / 通天砕 (Mizoguchi)
Improved version of Mizoguchi's normal anti-air elbow. If landed from point-blank range he'll bring the opponent skyward and punch repeatedly.
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Shooting Star (Rick Strowd)
Quick rush forward followed by autocombo on hit. C version launches opponent into the air, but incorporates an uppercut to become Shooting Star EX with S Power or P Power.
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Shoryuken (Toro)
Toro's version of the popular rising dragon fist. EX version is a mini-Shin Shoryuken.
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Shououken (Sunburned Sakura)
A dash that ends with a multi-hit Dragon Punch. When performed in the air it turns into an air dash that eats projectiles.
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Shout of Earth (Blanka)
Blanka slams the ground twice with his electrically-charged hands, discharging electricity all over the floor. The anti-air version has him raise his hands and act like a lightning rod as lightning hits him and his opponent, damaging the latter.
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Skewer (Leonardo)
Leonardo performs a roll in the air toward his opponent. If this move connects, he performs a Rising Stud that knocks the opponent high in the air and off the top of the screen. He raises one of his katana and faces the screen, and the opponent comes back down, the katana impaling him or her in the back.
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Slow & Zoom In (Viewtiful Joe)
Joe kicks at the opponent. If this connects, the camera zooms in on Joe and the foe. The mask on Joe's helmet slides into place, and the opponent proceeds to attempt an attack, which comes out in slow motion. Joe dodges slowly, moving behind his enemy. Whilst behind them, Joe performs a short kick, followed by an uppercut that rockets the opponent into the air. Joe leaps into the air and performs an extravagant pose next to the opponent, damaging them with the accompanying flash.
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Spark Plug (Raphael)
With a sai in each hand, Raphael leaps upward at a 45-degree angle. spinning his arms.
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Spin Blade (Gohan (Teen))
Gohan leaps in air and slashes upward. He then rolls in forward, blade extended and slashes his foe like a buzzsaw.
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Spin Blade (Trunks)
Trunks leaps in air and slashes upward. He then rolls in forward, blade extended and slashes his foe like a buzzsaw.
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Spinning Slash (Syu Wang)
Defence feat for the upper part of the body. A draw back: the axe swinging upward has dragging force that will slow down the action. Use it at the right moment.
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Stepladder (Foot Ninja)
The Foot Ninja thrusts his knee out. If this connects on a foe, he will leap off of them with a kick, becoming airborne as if he had jumped, whilst simultaneously damaging him or her with the kick.
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Super Jump Punch (Mario)
Attack opponents while jumping or leap to get back to the stage. Coins erupt from the attack upon contact.
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Supreme Evil Plan (Doronjo)
As usual, Doronjo's "supreme" evil plan involves something backfiring horribly. She kneels on the ground and raises her arms in distress, ready to receive her "punishment" for failing (as happens often in the Yatterman anime). A palm tree with a pig will pop up and then explode in front of her. If it hits the opponent, Doronjo will pedal away with her minions on their trademark tandem bike while the opponent is juggled on explosions behind them. Finally the explosions catch up to the villainous trio and they are blown away with their clothes ripped and a skull-shaped mushroom cloud forming in the background. If it misses, Doronjo is blown into a knockdown.
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Tornado Claw (Wolverine)
Wolverine leaps into the air with a vertical spinning claw strike. Extra hits can be tacked on by mashing Punch.
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Trichobezoar (Filia)
Samson's mouth gapes open and coughs out a hairball with teeth, skulls, and horns.
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Ultra Variety Private Memories (Norimaro)
Norimaro rushes forward to beat the opponent. During the combo, he flashes through various memories of his life, including cosplaying as Mega Man, being bit on the ass by a dog, and singing karaoke. The hacked Norimaro in the Western versions only does 19 hits while the Japanese version does 21, as two frames showing Norimaro in a pink bathtub were removed.
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United by Fate (Batsu Ichimonji)
Batsu reels back and then hits the opponent with a swinging punch to stun them. Afterwards he calls in his partner and does a special team-up attack with them. Batsu will perform a Double Zenkai Guts Bullet, Double Zenkai Guts Upper or Double Super Shooting Star Kick depending on who his partner is. If the partner is defeated, he will do a Vengeful Double Super Guts Bullet with their ghost at almost double the power.
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Up Sonic Disruptor (Cyborg)
Cyborg fires a sonic wave straight up. Delayable, and can be canceled into the standard Sonic Disruptor if @term=down@@term=down@ is pressed during delay.
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Updo (Filia)
Samson launches Filia upward and drives back down.
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Zombie Charge (Frank West)
Frank tries to put a Servbot mask on his opponent. If the move connects, he will ram them through a horde of zombies before slamming their face into the ground.
Against the two "giant" characters, a zombie will drop down from the top of the screen instead, and if it connects, the scene will change to a POV from the foe's perspective, with more zombies obscuring his vision. Once the zombies have been tossed aside, he will look down and see a bunch of oxygen tanks piled near him, and Frank with a rifle. The view changes to an over-the-shoulder of Frank shooting the tanks and causing a huge explosion.
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