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4th-Wall Crisis (Deadpool)
Deadpool does a sexy pose and walks toward his opponent. If the opponent attacks Deadpool while he's in this state, he jumps up and grabs his health and hyper combo bars, then repeatedly smacks them with both bars, the last hit sending them flying.
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Aegis Counter (Taskmaster)
Taskmaster puts up his shield and hides behind it. If the opponent hits his shield, he proceeds into a sword auto-combo that ends with a dashing slash to behind them, a backward stab, and a backward gunshot.
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Afterimage Attack (Krillin)
Krillin makes a face at his opponent. Once his enemy tries to strike at him, Krillin body is replaced with a decoy and strikes him/her from behind.
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Blocking (Videl)
Videl blocks an incoming attack and retaliates with an uppercut.
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Cape Parry (Batman)
Batman covers himself with his cape. If struck by most high or overhead attacks, he responds with a few punches followed by a takedown and ankle-wrenching.
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CQC / Cammy Quick Combination (Cammy White)
Counter move. Upon hit, Cammy performs a neck-break leg grab, sweeps her opponent to do an arm-break grab on the floor, and ends the counter with a simultaneous neck- and arm-break grab.
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Gekirinken (Fei Long)
Fei Long kicks the back of his opponent's leg, delivers a flurry of punches, and finishes the Ultra with a powerful punch similar to Bruce Lee's infamous One-Inch Punch.
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General Parry (Zod)
Zod parries overhead and high attacks with a bone-breaking series of joint locks.
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Golden Fleece (Kratos)
Kratos dons the legendary golden fleece, and if struck whilst wearing it, counters with a powerful blade slice.
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Guard Master (Taskmaster)
Taskmaster puts his shield up and hides behind it. If the opponent strikes his shield, he sticks them with his sword and shoots them with a pistol.
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Ice Parry (Cyber Sub-Zero)
Sub-Zero gets into a defensive position and freezes himself; if the opponent strikes him whilst he is frozen, the foe themselves will be frozen, and Sub-Zero will strike with his Kori Blade.
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Icy Counter (Sub-Zero (II))
Sub-Zero gets into a defensive position and freezes himself; if the opponent touches him in this state, they are frozen.
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Joker's Wild (The Joker)
Joker's Wild is a parry that counteracts a basic attack by stabbing the opponent in the chest with a knife, followed by kicking them off of the knife. Each time the parry is successful, Joker gets a "Ha!", up to three total. Each Ha! increases his movement speed and jumping range slightly.
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Killing Bringer (Heidern)
Heidern strikes a pose and if struck launches the opponent into the air and impales them on his arm, sucking their life.
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Muchimi (Rin Oyama)
(Basic Stance) Rin will assume a guard stance. If attacked, she will perform a counter attack - downward karate chop - at the enemy. (Changed Stance) Rin will move forward while covering her upper body and head with an arm. She autoguards attacks which are aimed at her head and torso. if she is close enough she hits the opponent for some damage and recovers quickly. However, if you push Punch button once more, she will perform the karate chop which knocks opponent away.
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Parry (Kano)
Kano moves his arms in a catching position. If he is physically struck in this pose, he spins his opponent behind him and leaves them dizzy.
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Parry (Liu Kang)
Liu gets into a stance, and if he is hit, he teleports behind the opponent in a plume of flame and strikes them with a punch.
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Put It There Pal (The Joker)
Joker sticks out his hand, which has a joybuzzer on the palm. If the opponent strikes Joker in this pose, they are electrocuted.
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Ruffian (Hiruko)
Hiruko blocks an attack with his tail, then retaliates with a pop-up tail strike.
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Sharingan Counter (Kakashi Hatake)
Kakashi blocks his opponent's Super or Desperation and uses his Sharingan Eye to perform the same attack against them. This does not work with all moves.
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Shield Strike (Wonder Woman)
A swipe with the shield that turns into a parry if she is struck high whilst doing the move. After the initial strike of the parry, additional hits can be added.
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Shining Dragon / 龍閃撃 (Dragon)
Can be performed standing or crouching; a high or low counter attempt. Dragon guards the attack and retaliates with a kick.
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Stone Defense (Jiro)
Jiro poses and flashes; if physically struck whilst doing this, he negates damage and strikes the enemy instead.
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Swaying (Steve Fox)
Steve performs a "come on" motion with both hands. If most physical attacks are attempted while he does this, he'll simply sway out of the attack's reach and counter with a hook.
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