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Achilles' Clutch (Shazam)
Shazam catches ducking or juggled enemies and leaps high into the air before tossing them to the ground.
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Air Gotcha Grab (Jax)
Jax reaches up and snatches the opponent out of the air, flipping them on the ground on the other side of him.
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Boss Grip (Motaro)
Motaro lifts his opponent in the air and smashes them across the screen with his fist.
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Break the Bat (Bane)
Bane grabs the opponent and hits them with an uppercut that knocks them upward, a second uppercut that hits them skyward even further, then snatches them out of the air and slams them to the ground, and finally tosses them up to break over his knee.
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Briggs Bash (Jax)
Jax grabs his foe and tosses them into the air, catching them on the way down to crack their back over his knee. He then tosses them back up to do the same over his shoulders.
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Brutal Throw (Kano)
Kano grabs his opponent and kicks them upward, then flips them over and slams them on the other side of him.
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Cannonball Slam (Ermac)
Ermac lifts his opponent in the air with his telekinesis, then turns them upside-down and drops them on their face. He then floats above them and drops, slamming the opponent's back with his own.
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Choke (Kano)
Kano lifts his opponent up and shakes them. In MK2011 he takes them to the ground and strangles them.
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Choke (Nightwolf)
Nightwolf grabs and lifts his foe by the throat, then releases them and Shoulder charges them before they hit the ground.
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Corruption (Quan Chi)
Two low hand swipes, then a strike to the gut with a green glow that detonates before Quan Chi flips the opponent's limp body.
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Crusher (Goro)
Goro grabs his opponent with his bottom arms and squeezes their skull so hard it cracks, then tosses them into his upper arms, turns around, and slams their head against the ground, further shattering their skull.
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Cyclone Blast (Trunks)
Trunks grabs his foe by the legs, swings them around, tosses him/her in the air, and shoots his airborne victim with a huge blast of ki.
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Czarnian Toss (Lobo)
Lobo grabs the opponent by the legs and tosses them high into the air and across the screen.
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Dead Rising (Frank West)
Frank grabs the opponent and spins them with a Fireman's Carry, then tosses them up in the air. As they come back down, he smacks them with a Grand Slam that sends them flying off into the distance.
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Deathly Slam (Bryan)
Bryan slams the opponent on the opposite side of him. Unimpressive yet powerful.
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Defense Chain (Solomon Grundy)
Grundy grabs his opponent and drags them to him, then picks them up and slams them down hard twice. Grundy gets a tick damage intake decrease modifier for the rest of the round or until he performs another Pain Chain variation.
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Demon Fist (King Piccolo)
King Piccolo grabs his opponent with outstretched arms, tosses them in the air, and either shoots a blast of ki or bombs them, depending on if a single or both buttons are used for the input
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Demon Fist (Piccolo)
Piccolo grabs his opponent with outstretched arms, tosses them in the air, and either shoots a blast of ki or bombs them, depending on if a single or both buttons are used for the input.
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Diamond Drop (Cerebella)
Cerebella uses Vice-Versa to toss her foe directly above her. As the opponent falls down, Vice-Versa performs an Argentine backbreaker at the moment of impact.
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Dive Slam (Hun)
Hun reaches out in front of him and, if he grabs an enemy in this way, leaps into the air whilst holding him or her, and brings his weight down on top of them upon descent.
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Dive Slam (Monster)
Monster reaches out in front of him and, if he grabs an enemy in this way, leaps into the air whilst holding him or her, and brings his weight down on top of them upon descent.
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Drill (Yamazaki)
A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage. In many games, continuing to mash after the fact makes Yamazaki laugh hysterically.
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Drill (Yamazaki)
A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage.
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Electric Pile Driver (Chrome Dome)
Chrome Dome grabs his opponent, turns them upside down whilst leaping, and slams his or her head into the ground, electrocuting the foe.
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Evolution Buster (Android 16)
Android 16's command throw. With each successful grab, the Evolution Buster grows stronger. The cycle will repeat after the 3rd grab, starting at its weakest form. The cycle carries over to the next round. The L version is faster, while the H version has better range.
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Execution (Cell)
Cell boots his victim in the air and strikes down with an elbow strike to the back.
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Flying Slam (Bowser)
Bowser grabs his opponent, leaps into the air with a somersault, and slams the opponent hard on the ground.
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Force Push (Ermac)
The opponent is lifted up and swarmed by souls. Ermac crushes his palm closed to extinguish the souls, and the opponent is thrown backward.
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Frankensteiner (Clark Steel)
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."
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Friendly Rip / 友引 (Basara)
Basara grabs the opponent and drags them into his shadow. They fly back out moments later on the edge of his weapon, receiving a series of slashes.
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Giant Swing (Colossus)
Colossus grabs his opponent by the feet and swings him or her around, then tosses them across the screen. Rotating the joystick or mashing a Punch button increases speed and damage.
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Giant Swing (Frank West)
In Tatsunoko vs. Capcom: Frank grabs the foe by the legs and spins them around before throwing them.
In Ultimate Marvel vs. Capcom 3: Frank is attacked by a zombie, then grabs the zombie by the legs and spins him around before throwing him at the opponent.
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Goro Grab (Goro)
Goro grabs his opponent with all four arms, then shoves their face to the ground with one hand, then tosses them.
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Gotcha Grab (Jax)
Jax grabs his opponent by the throat and punches them a couple of times. Mashing makes more punches.
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Gotodan (Sajin Komamura (Incognito))
Sajin dashes at his opponent. If he connects, he grabs him or her and leaps into the air, then tosses them to the ground before returning to the ground, himself.
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Grabinator Grab (Sackboy)
Sackboy grabs and lifts the opponent, then falls backwards, dropping them and causing a small shockwave that damages other nearby foes.
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Gripple Grapple (Sackboy)
Sackboy fires a grappling gun upward, grabbing anything in its path - whether a platform or a foe, and rockets up to meet it, damaging foes in the line of fire.
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Ground Tempest (Android 16)
Android 16 grabs his victim, leaps in the air, and spirals downward, driving his foe head-first into the ground.
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Hair Whip (Sindel)
Sindel whips her hair out and grabs the foe, then tosses them on the other side of the screen.
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Health Chain (Solomon Grundy)
Grundy grabs the opponent by the leg and slams them once on each side of him. Grundy gets a damage intake decrease modifier for the rest of the round or until he performs another Pain Chain variation.
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Hurricane Drop (Erick)
Erick grabs with his horns and spins into the sky, coming back down shortly after the opponent and impaling their belly.
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Hydrogen Drop (April O'Neil)
April tosses her foe up past the top of the screen, leaps up after them, grabs them, and brings them back down, dropping them on her knee.
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Karai Slam (Karai)
Karai bounces off the wall and aims her body toward her foe. Upon contact, she grabs him or her and slams them into the ground with her body vertical.
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Kongogeki (Sajin Komamura (Incognito))
Sajin reaches out to grab his opponent with one hand. Upon successfully grabbing them, he proceeds to slam him or her on the ground on the other side of him, then follows up with a Tenken. The number of slams depends on the strength of the attack used. Light Attack produces one, Medium Attack produces two, and Hard Attack produces five.
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Lantern's Might (Green Lantern)
Green Lantern catches his foe with the glow of his ring and slams them on the other side of him. Works against standing as well as jumping opponents.
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Lasso Snatch (Jarek)
Jarek flings a rope at the enemy, and if he grabs them with it, he flips them up and over his head, then slams them on the opposite side of him.
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Leg Take Down (Batman)
Batman slides and grabs his opponent's feet with his shins, leaning to each side to slam them twice.
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Magic Lift (Mokap)
Using telekinesis, Mokap lifts the foe into the air and slams them back down to the ground.
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Mass Destruction (Doomsday)
Doomsday grabs the opponent and lifts them overhead before slamming them into the ground behind him, creating a crater. He then punches them over and over through the crater, to the point where he hits them through the core of the earth and out an ocean on the other side of the planet, then continues to knock them back to the previous battlefield, carrying them high into the air, and slamming them to the ground.
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Merry Go-Rilla (Cerebella)
Vice-Versa reaches out its arm to grab an opponent. Using the opponent as an axle, Cerebella spins around her opponent and before slamming her to the ground. This move has greater range than her other throws but will whiff if the opponent is under the minimum range requirement.
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Power Bomb (Alex)
Alex does a jumping powerbomb. When performed from behind, becomes a back suplex.
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Power Chain (Solomon Grundy)
Grundy picks up his opponent by the face and slams them, then punches them while they're down. Grundy gets a damage increase modifier for the rest of the round or until he performs another Pain Chain variation.
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Primary Lotus / Omote Renge (Might Guy)
Guy kicks his opponent up into the air, then leaps into the air next to them, grabbing them and performing a spinning piledriver that slams the foe into the ground.
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Quad Toss (Sheeva)
Sheeva sweeps the opponent with her hand, then tosses them into the air.
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Rat Bomber (Rat King)
Rat King grabs his foe, leaps into the air, and slams him or her back down whilst stretched out.
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Red Sphere (Frieza)
Frieza imprisons his victim in an orb of energy and hurls him/her to the ground.
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Royal Bash / Shokan Grab (Goro)
Goro grabs his foe with his lower two arms, and pounds on them with his upper arms. He then performs his throw move and either performs his victory pose or taunts.
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Seismic Toss (Snorlax)
Snorlax grabs his opponent, then leaps high into the air with a somersault, landing on top of them. Against another Snorlax, he just knocks him down with a Low Kick and Belly Flops them.
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Shin Kongogeki (Sajin Komamura (Incognito))
Sajin reaches out to grab his opponent as if he were to perform the Kongogeki. He proceeds to slam him or her on the opposite side of him, then flips them overhead and slams them again, then, he leaps into the air ala the Gotodan, dropping down and slamming the foe to the ground and dragging his or her carcass along the ground, to the opposite end of the screen. Sajin finishes by turning around towards the opponent and firing a Tenken at the body.
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Slide / Foot Grab (Shujinko)
Shujinko performs a low slide and grabs his opponent's ankles, then swings his feet up and kicks the opponent in the face.
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Sliding Foot Grab (Sindel)
Sindel peforms a low slide and grabs her opponent's ankles, then swings her feet up and kicks the opponent in the face.
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Soul Crush (Raven)
Raven levitates the foe and compresses them into a ball with dark energy, which implodes.
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Spin Cycle (Lobo)
Lobo snatches the foe out of the air and swings them around before tossing them.
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Splits Grab (Wonder Woman)
Wonder Woman does the splits and grabs the opponent by the ankle, flipping them over her head and slamming them.
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Staff Grab (Jade)
Jade grabs her foe with the end of her staff and flings them across the screen.
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Summoned Fiend (Shinnok)
Shinnok raises his hand and summons a skeletal hand from a portal in the ground, which lifts the opponent and shakes them about before slamming them on the ground.
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Summoned Hand Grip (Green Lantern)
Green Lantern conjures a large hand construct and lifts the enemy high into the air with it, then disperses the construct to drop them.
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Tentacle Constriction (Biollante)
Biollante wraps one of her tentacle/vines around the foe and it bites at them. Can be aimed upward if @term=up@ is pressed before the vine goes off.
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This'll Hurt! (Kanji Tatsumi)
Kanji flings his opponent against the wall. Take-Mikazuchi appears from above, lands on the opponent, and delivers a jolt of electricity.
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Tijuana Twister (King)
King lifts his opponent on his shoulders, throws them spinning into the air, then catches them and slams them down with a Spinebuster.
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Tornado Slam (Kabal)
Kabal digs his hookswords into his opponent and spins them twice before slamming them on the ground.
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Ultimate Showstopper (Cerebella)
Opponent is slammed into several times before being tossed into the air. Cerebella performs a handstand, with a large blade protruding from one of her shoes while Vice-Versa forcefully impales the opponent through the blade.
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Ultra Argentine Backbreaker (Clark Steel)
Three successive Super Argentine Backbreakers are performed with different finishers over the years.
94-95: After the third drop, Clark ends with a shoulder buster.
96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.
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Ultra Argentine Backbreaker (Clark Steel)
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold.
The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman.
On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.
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Ultra Final Atomic Buster (Zangief)
A Flying Power Bomb, a Suplex, and a toss up and off the screen; Zangief follows the foe and brings them back down with a Spinning Piledriver.
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Vine Grasp (Biollante)
Biollante sends one of her vines shooting up out of the ground and wraps it around the foe.
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Warp Slam (Arkane)
Arkane grabs his opponent and teleports about, slamming them each time he reappears. The move ends with a Choke attack.
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Whiplash (Cammy White)
Cammy lashes out with a whip, pulling the opponent toward her if it connects, then briefly chokes them.
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Wolf Fangen (Sieger)
Sieger grabs low at the opponent's legs, then proceeds to slap their face rapidly with his gauntlet hand.
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