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Arachnid Sting (Sinestro)
Sinestro conjures constructs shaped like four spider leg-like appendages and uppercuts the opponent with two of them.
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Aura Soul Throw (Rose)
A more powerful Soul Throw, proceeded by some launching hits when more super meter is involved.
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Bo Vault (Donatello)
Donatello plants his bo on the ground to vault upward, damaging any nearby foes with his ascending body. This also brings Donatello into the air, as if he had performed a jump.
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Bottle Rocket (Chun-Li)
Chun Li leaps high into the air with a high kick, then performs a flip kick at the apex of the jump.
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Carbonadium Coil (Omega Red)
Omega Red tosses one of his Carbonadium tentacles out toward the opponent, ensnaring the foe and pulling them toward him. Can be canceled prior to hitting the foe with Carbonadium Cancel, and follow up after hitting the foe with Vitality Sap or Power Sap.
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Cat Spirit Three! (Taokaka)
Taokaka performs a big windup before performing an alternate sequence of heavy downward and upward slashes. Continuious tapping of the C button can perform this move indefinitely. The first attack has overhead property, and must be blocked high.
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Clownish Calendula (Rachel Alucard)
A red beam appears around Rachel. If the comes in contact with her opponent, they are drawn upward, away from the screen. The screen momentarily turns dark as a huge cross raises from the ground. Her unseen opponent is struck by a bolt of lightning.
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Costume Clash (Sackboy)
Sackboy changes into one of three costumes based on other characters (PaRappa, Nathan, or Cole) and attacks whilst traveling upward.
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Crow Bites (K')
K' does a spiraling leap, attacking with a flaming uppercut.
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Cyberdriver (Cyrax)
Cyrax fires a burst from his chest that knocks his opponent skyward, then teleports up next to them to deliver a spine-shattering kick, followed by a piledriver.
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Demon Fist (King Piccolo)
King Piccolo grabs his opponent with outstretched arms, tosses them in the air, and either shoots a blast of ki or bombs them, depending on if a single or both buttons are used for the input
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Demon Fist (Piccolo)
Piccolo grabs his opponent with outstretched arms, tosses them in the air, and either shoots a blast of ki or bombs them, depending on if a single or both buttons are used for the input.
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Devoured by Darkness (Ragna the Bloodedge)
While in Blood Kain state, Ragna's hand become clawed and monstrous in size as he grabs his opponent. His opponents life is sapped away by dark tendrils. Blood Kain ends after this move is performed. A successful attack will also regain a considerable amount of Ragna's health.
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Final Cutter (Kirby)
Kirby leaps upward with a scimitar, then comes back down to strike the ground with it, creating a shockwave that moves in the direction he's facing.
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Flip Kick (Pac-Man)
Standard backflip kick attack. Heavy version causes Pac-Man to fall out of the Moku-Mecha briefly.
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Gamma Charge (Anti-Air) (Hulk)
Hulk leaps up and slightly forward for a gamma-powered headbutt. After a hit, any direction + @term=anykick@ can redirect the charge for a second hit.
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Gekirou (Gen)
With precise timing, Gen performs successive rising kicks.
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Gotcha! (Kanji Tatsumi)
Kanji sends Take-Mikazuchi leaping in the air to catch an airborne opponent. If caught, Take-Mikazuchi will electrocute the opponent, and crush him/her with a body press.
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Kaioken (kick) (Goku)
Goku powers up for a moment, then hops around the screen performing slow dive kicks. Strangely hard to avoid and has massive priority.
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Koryuken (Dan Hibiki)
Dan's rising uppercut. In some games, the koryuken will randomly/semi-randomly be "shiny" and have increased invincibility properties.
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Kyou Chou Jin / 凶鳥刃 (Grant)
Palm dragon punch. @term=3punch@ version goes very high and is automatically followed up with a ground pound, or can also be followed up with Messhou Hisetsu.
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Mech Gou Shoryuken (Cyber Akuma)
Multi-hit Shoryuken with some special properties. @term=1punch@ version does up to three hits, @term=2punch@ version does either up to eight hits, or does three hits and launches higher plus dizzies (seemingly random), and @term=3punch@ version burns and does up to 10 hits.
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Mega-Tackle (Android 16)
Android 16 charges with a shoulder tackle. This attack negates projectiles. It also has a random chance of stunning.
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Redirect Rocket (Cole MacGrath)
Cole fires a ball of electricity upward, which continues to slowly drift in that direction, damaging enemies on contact. If an opponent is hit by Lightning Bolts while the Redirect Rocket is still in play, the Rocket immediately makes a beeline for that enemy.
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Rising Uppercut / Gene Splice (Cyclops)
Cyclops performs a leaping Shoryuken-type uppercut. Mashing Punch will chain additional hits. At the end of the move, Cyclops fires a small burst of energy from his eyes, upward.
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Sho Ten Sai / 通天砕 (Mizoguchi)
Improved version of Mizoguchi's normal anti-air elbow. If landed from point-blank range he'll bring the opponent skyward and punch repeatedly.
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Shoryuken (Toro)
Toro's version of the popular rising dragon fist. EX version is a mini-Shin Shoryuken.
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Shououken (Sunburned Sakura)
A dash that ends with a multi-hit Dragon Punch. When performed in the air it turns into an air dash that eats projectiles.
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Shout of Earth (Blanka)
Blanka slams the ground twice with his electrically-charged hands, discharging electricity all over the floor. The anti-air version has him raise his hands and act like a lightning rod as lightning hits him and his opponent, damaging the latter.
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Spark Plug (Raphael)
With a sai in each hand, Raphael leaps upward at a 45-degree angle. spinning his arms.
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Spin Blade (Gohan (Teen))
Gohan leaps in air and slashes upward. He then rolls in forward, blade extended and slashes his foe like a buzzsaw.
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Spin Blade (Trunks)
Trunks leaps in air and slashes upward. He then rolls in forward, blade extended and slashes his foe like a buzzsaw.
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Spinning Slash (Syu Wang)
Defence feat for the upper part of the body. A draw back: the axe swinging upward has dragging force that will slow down the action. Use it at the right moment.
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Super Jump Punch (Mario)
Attack opponents while jumping or leap to get back to the stage. Coins erupt from the attack upon contact.
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Sword Master (Taskmaster)
Taskmaster performs a hopping crescent arc swing of his sword. Can be followed up with other moves when blocked.
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Tornado Claw (Wolverine)
Wolverine leaps into the air with a vertical spinning claw strike. Extra hits can be tacked on by mashing Punch.
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Trichobezoar (Filia)
Samson's mouth gapes open and coughs out a hairball with teeth, skulls, and horns.
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Up Sonic Disruptor (Cyborg)
Cyborg fires a sonic wave straight up. Delayable, and can be canceled into the standard Sonic Disruptor if @term=down@@term=down@ is pressed during delay.
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Updo (Filia)
Samson launches Filia upward and drives back down.
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Water Blast (Madam Woe)
Standard projectile with startup. If done in the air, there is no startup, and Madam Woe gains a bit of vertical height.
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