|
|
|
|
|
Cestemus Doctrine (Astaroth)
Astaroth's fist glows, and he grabs the foe, slamming to the ground. He then sticks his axe into them, spinning both the enemy and the weapon, before sending them spinning off.
|
|
|
Dead Rising (Frank West)
Frank grabs the opponent and spins them with a Fireman's Carry, then tosses them up in the air. As they come back down, he smacks them with a Grand Slam that sends them flying off into the distance.
|
|
|
|
|
Giant Swing (Frank West)
In Tatsunoko vs. Capcom: Frank grabs the foe by the legs and spins them around before throwing them.
In Ultimate Marvel vs. Capcom 3: Frank is attacked by a zombie, then grabs the zombie by the legs and spins him around before throwing him at the opponent.
|
|
|
|
|
|
Hurricane Drop (Erick)
Erick grabs with his horns and spins into the sky, coming back down shortly after the opponent and impaling their belly.
|
|
|
|
Merry Go-Rilla (Cerebella)
Vice-Versa reaches out its arm to grab an opponent. Using the opponent as an axle, Cerebella spins around her opponent and before slamming her to the ground. This move has greater range than her other throws but will whiff if the opponent is under the minimum range requirement.
|
|
|
|
|
|
|
|
|
|
Spin Cycle (Kabal)
Kabal kicks the opponent, which causes them to spin. He then slices through them vertically with a hooksword, causing them to slice apart into many pieces.
|
|
|
|
|
|
|
|
|
|