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5-Star Kick (Sareena)
Sareena slides forward and reaches out with her leg, proceeding to kick the foe five times if she connects.
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Blue Light Special (Frank West)
Frank charges at the foe with a shopping cart strapped with chainsaws (and featuring many items inside the cart, including a Servbot head and an unmoving zombie).
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Cat Dash (Catwoman)
Catwoman dashes past her opponent and guts them with her claws. Causes crumple.
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Charging Pain (Reiko)
Reiko rushes forward for a headbutt with a Shao Kahn-esque energy helmet around his noggin.
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Claw Attack (Agumon)
Agumon moves forward whilst slashing twice, then does sort of a hop-dash with a third and final strike. Covers a lot of ground and is majorly damaging if the opponent gets caught in all of the hits, but potentially suicidal for Agumon if he's on a short platform or a forced-moving surface such as ice or a conveyor belt.
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Copy Ninjutsu (Might Guy)
Guy and Kakashi simultaneously perform Dynamic Entries - Guy engulfed in flames, and Kakashi surrounded by electricity.
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Courier Speed (Hikyaku)
Hikyaku dashes at the opponent at his full speed. Upon the move's end, he stops to catch his breath momentarily.
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Dagger Tackle (Yellow Ranger)
In what seems to be a signature move for sai users, Yellow Ranger flies spinning through the air to strike with her weapons.
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Death Crawl (Painwheel)
Painwheel bends in a bridge position, with spikes protruding from her limbs. She crawls toward her opponent, knocking over and impaling anybody that gets in the way.
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Diving Roller (Baraki)
Baraki does his best Blanka impression and hurdles across the screen in a ball. Charging longer increases speed slightly.
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Drill Power Slam (Marstorius)
Marstorius charges forward quickly to grab the opponent, then performs a wild spinning slam to the ground. Blockable.
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EKG Flatliner (Valentine)
Valetine dashes back and forth, cutting with her bonesaw. Each pass through her opponent creates a visual effect similar to an electrocardiograph reading.
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Final Justice (U.S. Agent)
U.S. Agent rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
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Flying Jinko / Torpedo (Shujinko)
Shujinko stretches out vertically and rushes in mid-air toward the opponent, striking the opponent with his palms and channeling the full force of his body into the attack.
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Gamma Charge (Hulk)
Hulk rushes the opponent with a straight-on shoulder charge. After a hit, any direction + @term=anykick@ can redirect the charge for a second hit.
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Gotodan (Sajin Komamura (Incognito))
Sajin dashes at his opponent. If he connects, he grabs him or her and leaps into the air, then tosses them to the ground before returning to the ground, himself.
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Grim Slasher (Reapermon)
Reapermon takes a few steps forward whilst wildly slashing, then dashes across the screen with his scythe drawn.
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Heel Press (M. Bison)
Bison leaps to the top of the screen for a Double Knee Press, then drops down with a heel drop.
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Heidern End (Heidern)
Focusing a blade of energy on his hand, Heidern dashes across the screen to stab his opponent in the gut. They hang suspended for a moment before Heidern exclaims "Go to hell!" and explodes them.
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Hook Charge (Lobo)
Lobo slings his chain-hook into the ground (which can hit opponents) and shoulder-charges to its position.
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Hurricane Dash (Majin Buu)
Majin Buu dashes across the screen, leaving a trail of fire that can nullify projectiles and damage foes.
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Hyper Changing Star (U.S. Agent)
U.S. Agent rushes forward with his shield at the forefront and energy at his back. Can absorb incoming super projectiles/beams.
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Jigoku Scrape (Sodom)
A rushing attack with the jitte, particulars of the swing change with @term=anypunch@ strength.
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Kabal's Deep (Kabal)
Kabal rushes past his opponent with a Nomad Dash, then comes back with a backslide and breaks his opponent's knees. He then runs offscreen and appears behind his opponent, digging his hookswords into their shoulders, and slams them to the ground.
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Landslide Smash (Jiro)
Dashing overhead punch. Starting in Battle High 2, his arms are covered in rock during this move.
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Lunging Stab (Deathstroke)
Deathstroke turns his back to the opponent and slides toward them with his sword pointed backward, jamming it into the foe's gut on contact.
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Mega Claw (WarGreymon)
WarGreymon spins in a chosen direction to drill with his claws. Can be repeated a second time in any direction.
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Mega-Tackle (Android 16)
Android 16 charges with a shoulder tackle. This attack negates projectiles. It also has a random chance of stunning.
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Mount Tackle (Clark Steel)
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
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Mysterious Magic (Shang Tsung)
Tsung glows with a green aura, and runs toward the opponent, suddenly disappearing just before reaching them, and reappearing right behind them to strike with a low sliding kick
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Neck Slice (X-23)
X-23 rushes in with a swipe of her claws. Can be stun when fully charged.
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Pac-Dash (Pac-Man)
Rushes the opponent for a body check. Holding down @term=anykick@ increases the duration and length of the rush. Pressing @term=anypunch@ will cancel the attack.
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Rakan Dantojin (Oni)
Oni slides forward on one foot and strikes the opponent with a Satsui no Hadou-charged palm strike.
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Rasengan (Minato Namikaze)
Minato forms a sphere of energy into his hand and rushes forward, striking the foe with it. If charged to full, Minato will first teleport behind the opponent.
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Rotary Tank Rank (Gotengo)
The Gotengo's mast lowers and its rockets blaze, sending it rushing into the opponent with its drill spinning.
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Shououken (Sunburned Sakura)
A dash that ends with a multi-hit Dragon Punch. When performed in the air it turns into an air dash that eats projectiles.
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Skull Bash (Sareena)
Sareena slides forward with a shadow trail behind her, to deliver an overhead energy punch.
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Speed Zone (The Flash)
The Flash rushes forward to hit the opponent, then runs around the world to deliver a particularly nasty uppercut, and then leaps up and spikes the foe back to the ground.
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Suzumebachi (Soifon)
Soifon rushes her foe and affixes a large butterfly-esque mark below them. A second performing of the Suzumebachi removes the mark and massively damages the foe.
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Timed Uppercut (Balrog)
Balrog slides forward with an uppercut. A number appears above his head briefly during this move, indicating the power of the move; charging the move longer makes the attack stronger and the slide longer.
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Turn Punch (Balrog)
Balrog turns and punches out straight. Damage increases as long as buttons are held.
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Ultra Giant Rasengan (Jiraiya)
Standard version: Jiraya creates a giant ball of Chakra and dashes forward, slamming it into the foe. Chargeable.
Level 1+ version: Jiraya transforms into his Sage Mode, leaps into the air, and creates a massive Rasengan and crashes it into the foe.
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Ultra Variety Private Memories (Norimaro)
Norimaro rushes forward to beat the opponent. During the combo, he flashes through various memories of his life, including cosplaying as Mega Man, being bit on the ass by a dog, and singing karaoke. The hacked Norimaro in the Western versions only does 19 hits while the Japanese version does 21, as two frames showing Norimaro in a pink bathtub were removed.
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V-MAX (Syoh)
A quick rush followed by an autocombo (Syoh seems to be the only character in Battle Master with a Desperation).
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We Live (Noob-Smoke)
Smoke appears, and both he and Saibot perform a sliding jab simultaneously. Smoke then retreats.
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Weapon X Prime (X-23)
X-23 rushes in starts off with a series of slashes. She then finishes off with a two diving attacks, making an X-shaped formation.
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Zanei (Gen)
Gen passes through his foe, after which they incur unseen damage.
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