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Act Parser (ν-13)
Cancels recovery of certain moves with a teleporting dash. Can move through opponent.
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Air Control (Huitzil)
Huitzil has significant hovering ability. Air dash is always available.
Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends.
Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction.
Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone.
Hunter 2: Same as Night Warriors.
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Cat Jump! (Taokaka)
Taokaka does forward leap. The arc of the jump covers more ground horizontally than a regular jump.
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Flicker (Krillin)
Krillin jumps forward and rolls. He can move past his enemy and avoid attacks with this maneuver.
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Flight (M.O.D.O.K.)
This ability allows M.O.D.O.K to fly at higher altitudes than he can normally, but cannot block.
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Flight (MechaGodzilla)
Shifting its body horizontally, MechaGodzilla is given eight-way movement and a few different attack options.
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Flight (Painwheel)
Spinning the blade as a helicopter rotor, Painwheel hovers above the ground.
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Hovering (Wingnut)
Wingnut clamps on a pair of prosthetic metal wings, extending his airtime and allowing him to briefly move or attack whilst airborne for the duration of the move.
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Ice Launch (Cole MacGrath)
Cole propels himself upward with a glacier. If done in the air, it's an ice stalactite that drops downward to strike foes while he goes upward.
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Interrupter (Cell)
Cell moves to the side wide firing lasers from his finger. Light version fires 2 shots and moves a relatively short distance. The hard version fires 4 shots and moves farther.
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Round Dash (Frieza)
Frieza runs/fly in free move. While this move is activated, pressing the attack button will fire a succession of ki blasts.
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Soaring Hawk (Hawkgirl)
Allows Hawkgirl to fly for a short period. She is able to perform all of her regular airborne moves in this mode.
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Surround Attack (Android 17)
Android 17 moves in an arc around the opponent, and attacks with either a kick or twos punches, with the light or heavy attack respectively.
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Surround Attack (Android 18)
Android 18 moves in an arc around the opponent. Pressing the attack button will stop the movement and initiate a followup attack. Light version delivers a kick. Heavy version is two-punch combination.
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Trick Move (Videl)
Identical to Android 17 and Android 18's Surround Attack, Videl moves in an arc and follows up with a strike.
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Vivace (Carl Clover)
Carl does dash that can pass through his opponents. The button determines the distance dash, with B traveling farther.
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Wall Cling (Strider Hiryu)
Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.
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