Krillin Movelist


Krillin jumps forward and rolls. He can move past his enemy and avoid attacks with this maneuver.
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Special Moves
Super DragonBall Z +
Similar Moves
2-Dan Jump (Cyclops)
Cyclops can perform a double-jump in any vertically escalating direction.
2-Dan Jump (Psylocke)
Psylocke can perform a double-jump in any vertically escalating direction.
Act Parser (ν-13)
Cancels recovery of certain moves with a teleporting dash. Can move through opponent.
After-Image (Foot Ninja)
The Foot Ninja quickly dashes forward, leaving a shadowy image of himself behind where he once was.
Air Control (Huitzil)
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.
Air Dash (Blackheart)

Air Dash (Huitzil)

Air Dash (Killer Frost)
Killer Frost is capable of gliding through the sky.
Air Dash (Martian Manhunter)
Manhunter can dash whilst airborne.
Air Dash (Superman)
Superman is capable of gliding through the sky.
Air Dash (Wonder Woman)
Wonder Woman can dash through the air.
Air Dash / Anti-Air (Cyrax)
Cyrax dashes through the air diagonally upward.
Air Walk (Lord Raptor)
Raptor's air dash.
Amagake / 天駆 (Fritz)
Fritz descends quickly from a jump
Art of Two-Stage Flight "Hien" / 二段飛びの術"飛燕" (Fuuma)
A second jump in mid-air.
Backflip (Captain America)
A quick cartwheel through projectiles (and enemies)
Backflip (Donatello)
Donatello performs a handspring backflip in an effort to evade his foe.
Backflip (Leonardo)
Leonardo performs a handspring backflip in an effort to evade his foe.
Backflip (Michelangelo)
Michelangelo performs a handspring backflip in an effort to evade his foe.
Backflip (Raphael)
Raphael performs a handspring backflip in an effort to evade his foe.
Backflip (U.S. Agent)
A quick cartwheel through projectiles (and enemies).
Backslash (Vega)
Evading backflip. When available, Kick version is shorter.
Barrel Roll (Frank West)
Frank performs a quick roll.
Bat Evade (Batgirl)
Backward leaping somersault with massive airtime.
Blazing Dash (Heavyweight)
Heavyweight turns grayscale and dashes forward whilst ducking slightly.
Blink (Silver Samurai)
Silver Samurai teleports away briefly, then reappears in the same spot.
Burrow (Gotengo)
The Gotengo drills into the ground, hiding from enemy attacks as long as the @term=abtn@ is held. Gotengo will pop back up when either the button is released or after a few seconds, and whilst underground, can move left or right to position for the resurfacing strike.
Cat Jump! (Taokaka)
Taokaka does forward leap. The arc of the jump covers more ground horizontally than a regular jump.
Change Sides Hook (Mavado)
Quick 3D movement using hooks.
Cloak of Avoidance (Daegon)
Daegon pivots to avoid attacks, then rushes forward with a flaming punch.
Combination B2 (Gohan (Teen))
Gohan slashes twice with his sword and rolls towards the background
Combination B3 (Gohan (Teen))
Gohan slashes twice with his sword and rolls towards the foreground.
Corpse (Bryan)
Bryan lays low, literally.
Crouch Walk (Huitzil)

Crouch Walk (Lord Raptor)

Dance-nosedive (Spiral)
Spiral poses and then drops straight down from the air very quickly. In Children of the Atom, she first glows white briefly.
Dash / 前方ダッシュ, 後方ダッシュ (Dotoh-maru)

Dash Roll (Ryoko)
Fast forward roll. Cancels into rolling attacks.
Double Jump (Batman)
Batman can use his cape to gain more altitude whilst in the air.
Double Jump (Captain America)
Cap has some extra mobility in the air.
Double Jump (Gozu)
Second jump in the air.
Double Jump (Mezu)
Second jump in the air.
Double Jump (Ranma Saotome (male))
During a forward or backward jump, Ranma can jump once more in that direction.
Double Jump (Steven (Armored))
During a forward or backward jump, Steven can jump once more in that direction.
Double Jump (Strider Hiryu)
A second jump in mid-air.
Double Jump (Super MechaGodzilla)
Super MechaGodzilla can use Garuda's thrusters for some additional hangtime.
Double Jump / 二段飛びの術 (Hanzou)
A second jump in mid-air.
Double Jump / 2-Dan Jump (U.S. Agent)
U.S. Agent can perform a double-jump in any vertically escalating direction.
Dragon Tongue / Escape Grapple (Mavado)
Quick backwards movement with hooks.
Ducking (Steve Fox)
Extremely fast forward movement while ducking; opens up new punch options during movement.
Evade (Gotengo)
The Gotengo banks into the background, dodging attacks. It can move until it realigns but cannot attack.
Evasive Manuever (Lex Luthor)
Lex lifts up a foot and fires off his rocket boots, sending him backward and potentially out of harm's way.
Feline Evade (Catwoman)
Catwoman leans back to dodge high attacks and projectiles. If @term=up@ is tapped at the end of the command sequence, she will instead hop slightly, dodging low attacks and projectiles.
Feral Crouch (Kuma (II))
Kuma briefly drops down onto his belly.
Flesh Raiser / Niku Mochiage, 肉持ち上げ (Kusare Gedo)
Gedo lifts up his gut and slides forward, evading low and mid attacks.
Flight (Iron Man)
Iron Man's thrusters allow him to fly and fight for a while.
Flight (M.O.D.O.K.)
This ability allows M.O.D.O.K to fly at higher altitudes than he can normally, but cannot block.
Flight (MechaGodzilla)
Shifting its body horizontally, MechaGodzilla is given eight-way movement and a few different attack options.
Flight (Painwheel)
Spinning the blade as a helicopter rotor, Painwheel hovers above the ground.
Flight / Flying, Hikou (War Machine)
War Machine uses boot thrusters to gain eight-way air movement.
Fly (Dhalsim)
Dhalsim can fly.
Fly (M. Bison)
Bison can fly
Flying Monkey's Law "Karura" / 猿飛びの法"迦桜羅" (Fuuma)
A basic triangle jump. Karura is a Japanese demon based on the Hindu Garuda.
Full Moon Fever (Rick Strowd)
Rick bobs and weaves, immune to everything but throws.
Grapple (Cyborg)
Cyborg uses a grapple line to move about the arena quickly.
Hawk Carry (Nakoruru)
Nakoruru rides Mamahaha, gaining flight.
High Jump (Lilith)

High Jump (Rolento)
Using his rod as a spring, Rolento jumps to new heights.
Hikou / Flight (Sentinel)
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.
Hovering (Wingnut)
Wingnut clamps on a pair of prosthetic metal wings, extending his airtime and allowing him to briefly move or attack whilst airborne for the duration of the move.
Ice Launch (Cole MacGrath)
Cole propels himself upward with a glacier. If done in the air, it's an ice stalactite that drops downward to strike foes while he goes upward.
Interrupter (Cell)
Cell moves to the side wide firing lasers from his finger. Light version fires 2 shots and moves a relatively short distance. The hard version fires 4 shots and moves farther.
Ji Name Suberi / 地舐め滑り (Shikyoh)
Shikyoh crawls across the ground quickly. An evasive maneuver that will travel through the opponent.
Kishuu / Demonic Leg (Hakumen)
An enhanced dash, this covers more ground than a normal dash.
Kouten Chousatsu (Dan Hibiki)
Dan rolls backward, then stops and performs the Shagami Chousatsu.
Kuuchuu Dash (Shadow Lady)
Shadow Lady can dash in the air.
Kuuchuu Dash (Venom)
Not really a dash, more of a swing through the air.
Kuuchuu Dash / Air Dash (War Machine)
War Machine uses his thrusters to propel through the air in any direction.
Mace Charge (Hawkgirl)
Hawkgirl flies up, then loops around to fly into the enemy, mace-first.
Maegake (Fritz)
A forward dash than can go through opponents.
Marseilles Roll (Abel)
Abel rolls forward.
Minimum Step (Victor von Gerdenheim)
A forward hop, slightly quicker and lower than a normal jump. Unable to do anything during the hop.
Mist Step (Kazuya Mishima)
Crouching dash with follow-up options.
Mist Step (Kuro)
Crouching dash with follow-up options.
Mongolian Triangular Tiger Recoil / 蒙虎三角跳, Triangle Jump (J. Carn)
Standard triangle jump.
Nine Lives (Catwoman)
Catwoman performs a backflip, avoiding projectiles.
Oumagatoki (Angel)
Evasive spin.
Peekaboo (Steve Fox)
Steve crouches a bit with his hands up, changing up his punch options. Steve can move forward slowly in this stance but cannot move backward or jump. This stance remains until canceled (by ducking or any attack buttons other than punch).
Quick Escape (Nitara)
Nitara flaps her wings, pushing her backward and away from her foe.
Quick Move (J. Talbain)
A short low hop forward, can be chained into from some normals.
Quick Spin (Steve Fox)
Steve spins around, dodging attacks and opening new attack possibilities.
Quick Step (Charlie Nash)

Quick Tricks (Hotaru)
Hotaru dashes forward with his hand glowing yellow as if to perform the Fury Punch and Escape, but instead slides behind them.
Reach: Kong on Kong (Litchi Faye-Ling)
Litchi leaps towards her rod and uses it to spring towards her opponent.
Reach: Last Chance (Litchi Faye-Ling)
Litchi leaps on top of her staff.
Red Air (Omega Red)
Omega Red performs a dashing maneuver in the air.
Rocket Skates (Rocket Raccoon)
Blasts Rocket in any direction quickly. Can be controlled with the directionals.
Round Dash (Frieza)
Frieza runs/fly in free move. While this move is activated, pressing the attack button will fire a succession of ki blasts.
Royal Flight / Levitate, Royal Presence (Sindel)
Sindel levitates and gains air movement until she is hit or the @term=blck@ is pressed.
Sankaku Tobi / 三角飛び (Strider Hiryu)
Spring off the wall. Can be done after Strider's normal double jump.
Sankaku Tobi / Triangle Jump (Megaman)
MegaMan bounces against the edge of the screen to increase the height and width of his jump.
Sankaku Tobi / Triangle Jump (Roll)
Roll bounces against the edge of the screen to increase the height and width of her jump.
Sankaku Tobi / Triangle Jump, Wall Bounce (Spider-Man (Super Armor))
Spidey bounces against the edge of the screen to increase the height and width of his jump.
Sankaku Tobi / Triangle Jump, Wall Bounce (Spider-Man)
Spidey bounces against the edge of the screen to increase the height and width of his jump.
Scouter Jump (Rolento)
A long-range forward jump.
Shake (Smoke)
Smoke poses and his body quivers, rendering him immune to projectiles.
Smoke Away (Smoke)
Smoke turns into a cloud of smoke and moves away from the opponent.
Smoke Towards (Smoke)
Smoke turns into a cloud of smoke and moves toward the opponent.
Soaring Hawk (Hawkgirl)
Allows Hawkgirl to fly for a short period. She is able to perform all of her regular airborne moves in this mode.
Somersault (Harley Quinn)
A short ground roll.
Speed Dodge (The Flash)
Flash fazes around most projectiles and basic attacks.
Static Thrusters (Cole MacGrath)
Cole uses tiny charges of electricity from his hands to slow his descent.
Sticky Kitty! (Taokaka)
Taokaka clings to side of the screen. Must be in mid-air at the edge of the screen.
Super Uppercut (The Flash)
Flash dashes back, then forward, popping up the foe with an uppercut.
Surround Attack (Android 17)
Android 17 moves in an arc around the opponent, and attacks with either a kick or twos punches, with the light or heavy attack respectively.
Surround Attack (Android 18)
Android 18 moves in an arc around the opponent. Pressing the attack button will stop the movement and initiate a followup attack. Light version delivers a kick. Heavy version is two-punch combination.
Swallow Moon (Platinum the Trinity)
Platinum summons a balloon and floats in mid-air for a brief period of time.
Sway Back (Shura Nai Khanomtom)
Shura is the first Hero to sport a backdash.
Target Practice (Darrius)
Sidestep followed by Chest Cruncher.
Tech Teleport (Spiral)
Spiral's Tech Hit is to teleport out of the way.
Triangle Jump (Amakusa Shiro Tokisada)

Triangle Jump (Earthquake)
In spite of his girth Earthquake is able to use the traditional ninja wall jump.
Triangle Jump (Galford D. Weller)

Triangle Jump (Hanzo Hattori)

Triangle Jump (Jack)

Triangle Jump (Nakoruru)

Triangle Jump (Vega)

Triangle Jump / 三角跳 (Dragon)

Triangle Jump / 三角跳び (Basara)

Triangle Jump / 三角跳び (Ryoko)

Triangle Jump / Sankaku Tobi (Shadow Lady)
Shadow Lady bounces against the edge of the screen to increase the height and width of his jump.
Trick Edge (Taokaka)

Trick Move (Videl)
Identical to Android 17 and Android 18's Surround Attack, Videl moves in an arc and follows up with a strike.
Triple Jump / 3-Dan Jump (Shadow Lady)
Shadow Lady can jump up to three times in any vertically escalating direction.
Tumbling Run (Cerebella)
Cerebella charges forward, and is able to absorb an attack while closing in.
Turn Punch (Balrog)
Balrog turns and punches out straight. Damage increases as long as buttons are held.
Up Up And Away (Superman)
Superman gains temporary hovering.
Ushirogake / 後駆 (Fritz)
A backwards dash
Vertical Dash (Morrigan Aensland)
Morrigan rockets up and slightly forward (or slightly backward if up-back is used)
Vivace (Carl Clover)
Carl does dash that can pass through his opponents. The button determines the distance dash, with B traveling farther.
Wall Cling (Strider Hiryu)
Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.
Wall Jump (X-23)
X-23 rebounds off the wall
Waving Step (Franco Bash)
Bash ducks and weaves across the screen, passing through the opponent.
Weaving A (Steve Fox)
Steve dodges away from the screen.
Weaving B (Steve Fox)
Steve dodges toward the screen. Opens up further attack possibilities.
Wing Evade (Hawkgirl)
Hawkgirl flaps her wings and hops backward.
Yoke (Cody Travers)
In V-ism, Cody will automatically dodge into the background and avoid some attacks completely, instead of blocking normally.
Zanku Hadousho (Oni)
Oni uses a pulse of Satsui no Hadou to move around in the air.

@term=1punch@ travels quickly forward but does not do damge.
@term=2punch@ only bounces Oni slightly straight up on a straight jump, but bounces him in the direction he's already moving if jumping forward or backward. This can damage and also is possible to follow with a Tatsumaki Zankukyaku.
@term=3punch@ travels quickly backward and is capable of damaging.

Zenten Chouhatsu (Dan Hibiki)
Dan rolls forward, then stops and performs the Shagami Chouhatsu.

Since 2006
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