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Ground Blast (Zod)
Zod aims his heat vision on a spot on the ground. Charging the move increases its duration and strength, as well as produces an explosion that launches when charged to maximum. The trajectory of the move can be modified by tapping @term=backward@ or @term=forward@ before the move comes out.
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Hirensou / Dual Ice Strike/Dual Ice Sickle (Jin Kisaragi)
This move consumes 25% Heat. As Jin gets ready to draw his sword, a circular flash freezes his nearby opponent. This followed up by slash that knocks his opponent away. Holding down D delays the slash attack and becomes unblockable when fully charged.
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Pop Pop (Harley Quinn)
Harley cowers while she fires a blast from an innocent-looking corkgun. Charging the move can make it more powerful, and at full charge, the shot is unblockable. However, a full-charge shot may randomly end up a dud.
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Spike Chaser (ν-13)
V-13 sends waves of swords traveling along the ground. Tapping C button will charge the attack, giving it extra range.
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