|
|
|
|
|
|
|
|
|
Arachnid Sting (Sinestro)
Sinestro conjures constructs shaped like four spider leg-like appendages and uppercuts the opponent with two of them.
|
|
|
|
Arctic Orbit (Superman)
Superman freezes his opponent with his Ice Breath, then grabs them and flies them up and off the top of the screen. They are flung back down to the ground, and Superman lands on them with a stomp.
|
|
|
|
|
|
Aura Soul Throw (Rose)
A more powerful Soul Throw, proceeded by some launching hits when more super meter is involved.
|
|
|
|
|
|
|
|
Bo Vault (Donatello)
Donatello plants his bo on the ground to vault upward, damaging any nearby foes with his ascending body. This also brings Donatello into the air, as if he had performed a jump.
|
|
|
Bottle Rocket (Chun-Li)
Chun Li leaps high into the air with a high kick, then performs a flip kick at the apex of the jump.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Costume Clash (Sackboy)
Sackboy changes into one of three costumes based on other characters (PaRappa, Nathan, or Cole) and attacks whilst traveling upward.
|
|
|
|
Crow Bites (K')
K' does a spiraling leap, attacking with a flaming uppercut.
|
|
|
|
Cyberdriver (Cyrax)
Cyrax fires a burst from his chest that knocks his opponent skyward, then teleports up next to them to deliver a spine-shattering kick, followed by a piledriver.
|
|
|
Deep Freeze (Sub-Zero (II))
Sub-Zero performs a more powerful version of his Freeze Ray that freezes the opponent solid, for a setup to a finishing move.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Final Cutter (Kirby)
Kirby leaps upward with a scimitar, then comes back down to strike the ground with it, creating a shockwave that moves in the direction he's facing.
|
|
|
|
|
|
|
Flip Kick (Pac-Man)
Standard backflip kick attack. Heavy version causes Pac-Man to fall out of the Moku-Mecha briefly.
|
|
|
|
|
|
Freeze! (Iceman)
Iceman grabs his opponent, freezing them in their tracks. When he lets go, the frozen opponent bounces a bit away from Iceman.
|
|
|
Freezing Cold (Killer Frost)
Hold @term=sbtn@ to fill up the meter. Upon filling, all of Killer Frost's basic and command attacks freeze briefly, for a limited time. The meter filling can be canceled with a dash.
|
|
|
|
|
Frozen Arrow (Green Arrow)
In Justice League: Task Force, Green Arrow fires off an arrow that freezes the opponent. In Injustice: Gods Among Us, it tips his next Take Aim shot with a freezing arrow.
|
|
|
|
|
Gamma Charge (Anti-Air) (Hulk)
Hulk leaps up and slightly forward for a gamma-powered headbutt. After a hit, any direction + @term=anykick@ can redirect the charge for a second hit.
|
|
|
|
|
Gekirou (Gen)
With precise timing, Gen performs successive rising kicks.
|
|
|
|
|
|
|
|
Gotcha! (Kanji Tatsumi)
Kanji sends Take-Mikazuchi leaping in the air to catch an airborne opponent. If caught, Take-Mikazuchi will electrocute the opponent, and crush him/her with a body press.
|
|
|
|
|
|
|
|
|
|
|
|
|
Higoromo / 氷衣 (Mezu)
Mezu enters a meditative stance while ice crystals orbit around him. After a moment they fly outwards.
|
|
|
Hirensou / Dual Ice Strike/Dual Ice Sickle (Jin Kisaragi)
This move consumes 25% Heat. As Jin gets ready to draw his sword, a circular flash freezes his nearby opponent. This followed up by slash that knocks his opponent away. Holding down D delays the slash attack and becomes unblockable when fully charged.
|
|
|
|
|
|
|
|
|
Ice Breaker (Sub-Zero (II))
Sub-Zero freezes his opponent as he lifts them overhead, then rips the frozen opponent apart, shattering them.
|
|
|
|
Ice Breath (Superman)
Superman blows out an icy cloud that freezes the opponent. Unlike Sub-Zero, this cannot be done a second time to backfire on Superman.
|
|
|
Ice Shaker (Sub-Zero (II))
Sub-Zero casts particles of ice from his chest that freeze the opponent if they come in contact with this area.
|
|
|
|
|
|
|
|
Icy Counter (Sub-Zero (II))
Sub-Zero gets into a defensive position and freezes himself; if the opponent touches him in this state, they are frozen.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Koryuken (Dan Hibiki)
Dan's rising uppercut. In some games, the koryuken will randomly/semi-randomly be "shiny" and have increased invincibility properties.
|
|
|
|
Kyou Chou Jin / 凶鳥刃 (Grant)
Palm dragon punch. @term=3punch@ version goes very high and is automatically followed up with a ground pound, or can also be followed up with Messhou Hisetsu.
|
|
|
|
|
Mech Gou Shoryuken (Cyber Akuma)
Multi-hit Shoryuken with some special properties. @term=1punch@ version does up to three hits, @term=2punch@ version does either up to eight hits, or does three hits and launches higher plus dizzies (seemingly random), and @term=3punch@ version burns and does up to 10 hits.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Redirect Rocket (Cole MacGrath)
Cole fires a ball of electricity upward, which continues to slowly drift in that direction, damaging enemies on contact. If an opponent is hit by Lightning Bolts while the Redirect Rocket is still in play, the Rocket immediately makes a beeline for that enemy.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Rising Uppercut / Gene Splice (Cyclops)
Cyclops performs a leaping Shoryuken-type uppercut. Mashing Punch will chain additional hits. At the end of the move, Cyclops fires a small burst of energy from his eyes, upward.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Sho Ten Sai / 通天砕 (Mizoguchi)
Improved version of Mizoguchi's normal anti-air elbow. If landed from point-blank range he'll bring the opponent skyward and punch repeatedly.
|
|
|
Shoryuken (Toro)
Toro's version of the popular rising dragon fist. EX version is a mini-Shin Shoryuken.
|
|
|
|
|
Shououken (Sunburned Sakura)
A dash that ends with a multi-hit Dragon Punch. When performed in the air it turns into an air dash that eats projectiles.
|
|
|
Shout of Earth (Blanka)
Blanka slams the ground twice with his electrically-charged hands, discharging electricity all over the floor. The anti-air version has him raise his hands and act like a lightning rod as lightning hits him and his opponent, damaging the latter.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Spark Plug (Raphael)
With a sai in each hand, Raphael leaps upward at a 45-degree angle. spinning his arms.
|
|
|
|
|
|
Spin Blade (Gohan (Teen))
Gohan leaps in air and slashes upward. He then rolls in forward, blade extended and slashes his foe like a buzzsaw.
|
|
|
Spin Blade (Trunks)
Trunks leaps in air and slashes upward. He then rolls in forward, blade extended and slashes his foe like a buzzsaw.
|
|
|
Spinning Slash (Syu Wang)
Defence feat for the upper part of the body. A draw back: the axe swinging upward has dragging force that will slow down the action. Use it at the right moment.
|
|
|
|
|
|
|
|
Super Jump Punch (Mario)
Attack opponents while jumping or leap to get back to the stage. Coins erupt from the attack upon contact.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Tornado Claw (Wolverine)
Wolverine leaps into the air with a vertical spinning claw strike. Extra hits can be tacked on by mashing Punch.
|
|
|
Trichobezoar (Filia)
Samson's mouth gapes open and coughs out a hairball with teeth, skulls, and horns.
|
|
|
|
|
|
|
Up Sonic Disruptor (Cyborg)
Cyborg fires a sonic wave straight up. Delayable, and can be canceled into the standard Sonic Disruptor if @term=down@@term=down@ is pressed during delay.
|
|
|
|
|
Updo (Filia)
Samson launches Filia upward and drives back down.
|
|
|
|
|
|
|
|
|
|
|
|
|
|