Taokaka Movelist

Taokaka clings to side of the screen. Must be in mid-air at the edge of the screen.

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Special Moves
BlazBlue (in air)+
BlazBlue: Continuum Shift (in air)+
Similar Moves
2-Dan Jump (Cyclops)
Cyclops can perform a double-jump in any vertically escalating direction.
2-Dan Jump (Psylocke)
Psylocke can perform a double-jump in any vertically escalating direction.
Act Parser (ν-13)
Cancels recovery of certain moves with a teleporting dash. Can move through opponent.
Aim Master (Taskmaster)
Whipping out a bow, Taskmaster fires an arrow. Charging the attack button can yield in up to three arrows at once.
Air Control (Huitzil)
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.
Air Dash (Blackheart)

Air Dash (Huitzil)

Air Dash (Killer Frost)
Killer Frost is capable of gliding through the sky.
Air Dash (Martian Manhunter)
Manhunter can dash whilst airborne.
Air Dash (Superman)
Superman is capable of gliding through the sky.
Air Dash (Wonder Woman)
Wonder Woman can dash through the air.
Air Walk (Lord Raptor)
Raptor's air dash.
Amagake / 天駆 (Fritz)
Fritz descends quickly from a jump
Ankle Slice (X-23)
X-23 rushes in with a slow slash.
Art of Two-Stage Flight "Hien" / 二段飛びの術"飛燕" (Fuuma)
A second jump in mid-air.
Baku Hadoken (Ryu)
Ryu tosses an invisible explosive projectile.
Big Blow (Sasquatch)
Sasquatch winds up, and punches when @term=anypunch@ is released.
Bow / Hero's Bow (Link)
Hold @term=bbtn@ then release for swift, long-range arrow attacks.
Cat Jump! (Taokaka)
Taokaka does forward leap. The arc of the jump covers more ground horizontally than a regular jump.
Cat Spirit Three! (Taokaka)
Taokaka performs a big windup before performing an alternate sequence of heavy downward and upward slashes. Continuious tapping of the C button can perform this move indefinitely. The first attack has overhead property, and must be blocked high.
Charge Shot (Samus)
Fires off a tiny blast, or if sufficiently charged, a larger blast. The charge can be held onto, and then discharged later by hitting @term=bbtn@ again.
Combination B2 (Gohan (Teen))
Gohan slashes twice with his sword and rolls towards the background
Combination B3 (Gohan (Teen))
Gohan slashes twice with his sword and rolls towards the foreground.
Crouch Walk (Huitzil)

Crouch Walk (Lord Raptor)

Dash / 前方ダッシュ, 後方ダッシュ (Dotoh-maru)

Dash Roll (Ryoko)
Fast forward roll. Cancels into rolling attacks.
Death Ball (Frieza)
Frieza raises his index finger, gathering a large ball of energy, and hurls it at his adversary.
Decapitating Slice (X-23)

Deep Freeze (Sub-Zero (II))
Sub-Zero reaches inside his opponent's body and freezes, then crushes their liver, and then follows up with a headbutt.
Destructo Disc / Kienzan, 気円斬 (Krillin)
Krillin creates a thin, flat blade of chi and hurls it at his opponent.
Double Jump (Batman)
Batman can use his cape to gain more altitude whilst in the air.
Double Jump (Captain America)
Cap has some extra mobility in the air.
Double Jump (Gozu)
Second jump in the air.
Double Jump (Mezu)
Second jump in the air.
Double Jump (Ranma Saotome (male))
During a forward or backward jump, Ranma can jump once more in that direction.
Double Jump (Steven (Armored))
During a forward or backward jump, Steven can jump once more in that direction.
Double Jump (Strider Hiryu)
A second jump in mid-air.
Double Jump (Super MechaGodzilla)
Super MechaGodzilla can use Garuda's thrusters for some additional hangtime.
Double Jump / 二段飛びの術 (Hanzou)
A second jump in mid-air.
Double Jump / 2-Dan Jump (U.S. Agent)
U.S. Agent can perform a double-jump in any vertically escalating direction.
Energy Shield (Lex Luthor)
Lex gets one hit of super armor. If charged more, he also takes less damage and the shield lasts longer.
Flicker (Krillin)
Krillin jumps forward and rolls. He can move past his enemy and avoid attacks with this maneuver.
Flight (Iron Man)
Iron Man's thrusters allow him to fly and fight for a while.
Flight (M.O.D.O.K.)
This ability allows M.O.D.O.K to fly at higher altitudes than he can normally, but cannot block.
Flight (MechaGodzilla)
Shifting its body horizontally, MechaGodzilla is given eight-way movement and a few different attack options.
Flight (Painwheel)
Spinning the blade as a helicopter rotor, Painwheel hovers above the ground.
Flight / Flying, Hikou (War Machine)
War Machine uses boot thrusters to gain eight-way air movement.
Fly (Dhalsim)
Dhalsim can fly.
Fly (M. Bison)
Bison can fly
Flying Monkey's Law "Karura" / 猿飛びの法"迦桜羅" (Fuuma)
A basic triangle jump. Karura is a Japanese demon based on the Hindu Garuda.
Gae Bolga Stinger (Painwheel)
Painwheel fires a volley of barbs from her arms.
Gekiken / Furious Fist (Shen Woo)
Shen Woo winds up for a wild punch that causes him to spin around from the momentum.
Gou Hadouken / Gohadoken (Oni)
Oni's variant of the traditional Hadouken; only travels 80% of the screen. When charged, it travels full-screen and hits twice.
Grapple (Cyborg)
Cyborg uses a grapple line to move about the arena quickly.
Ground Blast (Zod)
Zod aims his heat vision on a spot on the ground. Charging the move increases its duration and strength, as well as produces an explosion that launches when charged to maximum. The trajectory of the move can be modified by tapping @term=backward@ or @term=forward@ before the move comes out.
Hadoken (Sakura Kasugano)
Can press @term=anypunch@ to increase size at the expense of range.
Hawk Carry (Nakoruru)
Nakoruru rides Mamahaha, gaining flight.
Hazard Breath / Innocence Breath (Majin Buu)
Buu spays projectiles from his mouth in a horizontal arc.
High Jump (Lilith)

High Jump (Rolento)
Using his rod as a spring, Rolento jumps to new heights.
Hikou / Flight (Sentinel)
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.
Hirensou / Dual Ice Strike/Dual Ice Sickle (Jin Kisaragi)
This move consumes 25% Heat. As Jin gets ready to draw his sword, a circular flash freezes his nearby opponent. This followed up by slash that knocks his opponent away. Holding down D delays the slash attack and becomes unblockable when fully charged.
Hovering (Wingnut)
Wingnut clamps on a pair of prosthetic metal wings, extending his airtime and allowing him to briefly move or attack whilst airborne for the duration of the move.
Ice Launch (Cole MacGrath)
Cole propels himself upward with a glacier. If done in the air, it's an ice stalactite that drops downward to strike foes while he goes upward.
Infinity Break (Android 17)
An unblockable strike that stuns opponents
Interrupter (Cell)
Cell moves to the side wide firing lasers from his finger. Light version fires 2 shots and moves a relatively short distance. The hard version fires 4 shots and moves farther.
Jetpack Corkscrew (Sackboy)
Strapping on a jetpack, Sackboy flies toward the enemy. Charging increases distance and damage.
Kamehameha / Kamehameha Wave, Turtle Power Blast, Wind Wave (Goku)
Goku cups his hands to his side, then thrusts them forward, palms forward, shouting "KAMEHAMEHA!" A large blast of chi, normally blue or yellow in color, is produced.
Kamehameha / kamehameha Wave, Turtle Power Blast, Wind Wave (Krillin)
Krillin cups his to his side, then thrusts forward, shooting a large blast of ki.
Kishuu / Demonic Leg (Hakumen)
An enhanced dash, this covers more ground than a normal dash.
Kokuujin: Shippu / Judgment: Squall (Hakumen)
Hakumen sends a shockwave across the screen. This attack becomes unblockable when fully charged.
Kuuchuu Dash (Shadow Lady)
Shadow Lady can dash in the air.
Kuuchuu Dash (Venom)
Not really a dash, more of a swing through the air.
Kuuchuu Dash / Air Dash (War Machine)
War Machine uses his thrusters to propel through the air in any direction.
Lance Blast (Lex Luthor)
Lex fires an energy blast from a staff. Charging makes it more powerful, but have less range. Full charge is unblockable.
Lightning Blade (Kakashi Hatake)
Kakashi rushes forward and strikes with a lightning-engulfed hand.
Lightning Bolts (Cole MacGrath)
Cole flings bolts of electricity. If Cole gets five hits in a row (either by holding the button or mashing), he gains a large amount of Super Meter and the opponent is launched slightly upward.
Maegake (Fritz)
A forward dash than can go through opponents.
Marseilles Roll (Abel)
Abel rolls forward.
Mega Buster (Megaman)
MegaMan fires off a blast from his gun. Blast grows when charged.
Metallic Sphere (Urien)
Urien launches a large sized projectile at an angle determined by button press.
Minimum Step (Victor von Gerdenheim)
A forward hop, slightly quicker and lower than a normal jump. Unable to do anything during the hop.
Mongolian Triangular Tiger Recoil / 蒙虎三角跳, Triangle Jump (J. Carn)
Standard triangle jump.
Neck Slice (X-23)
X-23 rushes in with a swipe of her claws. Can be stun when fully charged.
Pac-Dash (Pac-Man)
Rushes the opponent for a body check. Holding down @term=anykick@ increases the duration and length of the rush. Pressing @term=anypunch@ will cancel the attack.
Pig Hit (Shizune)
Shizune launches Tsunade's pet pig, Tonton, at the opponent.
Pile Hammer (Jugo)
Jugo loads his pile driver arm and performs a leaping strike.
Pinion Dash (Painwheel)
Painwheel dashes along the ground, with blades rotating vertically.
Pop Pop (Harley Quinn)
Harley cowers while she fires a blast from an innocent-looking corkgun. Charging the move can make it more powerful, and at full charge, the shot is unblockable. However, a full-charge shot may randomly end up a dud.
Power Pole Attack (Chi-Chi)
Chi performs a string of attacks with a staff. The light version starts with a horizontal swing. Hard version starts with a vertical swing. Both versions followup with a horizontal swing and finish with a thrust. This move can deflect projectile attacks. Holding the button used to initiate the attack will extend its range.
Quick Move (J. Talbain)
A short low hop forward, can be chained into from some normals.
Quick Step (Charlie Nash)

Rasengan (Minato Namikaze)
Minato forms a sphere of energy into his hand and rushes forward, striking the foe with it. If charged to full, Minato will first teleport behind the opponent.
Reach: Kong on Kong (Litchi Faye-Ling)
Litchi leaps towards her rod and uses it to spring towards her opponent.
Reach: Last Chance (Litchi Faye-Ling)
Litchi leaps on top of her staff.
Rocket Skates (Rocket Raccoon)
Blasts Rocket in any direction quickly. Can be controlled with the directionals.
Round Dash (Frieza)
Frieza runs/fly in free move. While this move is activated, pressing the attack button will fire a succession of ki blasts.
Royal Flight / Levitate, Royal Presence (Sindel)
Sindel levitates and gains air movement until she is hit or the @term=blck@ is pressed.
Sacred Dance Shuriken (Tenten)
Tenten tosses five shuriken at the foe at once. If the Attack button is charged until the meter above Tenten's head reaches purple, she leaps into the air and throws a massive amount of shuriken
Sankaku Tobi / 三角飛び (Strider Hiryu)
Spring off the wall. Can be done after Strider's normal double jump.
Sankaku Tobi / Triangle Jump (Megaman)
MegaMan bounces against the edge of the screen to increase the height and width of his jump.
Sankaku Tobi / Triangle Jump (Roll)
Roll bounces against the edge of the screen to increase the height and width of her jump.
Sankaku Tobi / Triangle Jump, Wall Bounce (Spider-Man (Super Armor))
Spidey bounces against the edge of the screen to increase the height and width of his jump.
Sankaku Tobi / Triangle Jump, Wall Bounce (Spider-Man)
Spidey bounces against the edge of the screen to increase the height and width of his jump.
Scouter Jump (Rolento)
A long-range forward jump.
Senbon (Shizune)
Shizune throws a bunch of ninja needle weapons at the opponent. The amount of needles depends on how long the button is held.
Shadow of Impending Doom (Peacock)
Peacock whistles, signaling random junk to drop from the sky.
Shyness & Strike (B.B. Hood)
Swings her picnic basket forward. Holding the button yields a stronger strike.
Soaring Hawk (Hawkgirl)
Allows Hawkgirl to fly for a short period. She is able to perform all of her regular airborne moves in this mode.
Spike Chaser (ν-13)
V-13 sends waves of swords traveling along the ground. Tapping C button will charge the attack, giving it extra range.
Spirit Bomb / Genki Dama (Goku)
Goku raises his hands, gathering energy from supporting life forms. The energy manifests in the form of a large sphere that is hurled at enemies.
Spread Ball (Majin Buu)
Majin Buu charges up a large pink ball of energy and releases at his opponent.
Star Breaker (Jotaro Kujo)

Star Finger (Jotaro Kujo)
Star Platinum stabs at the enemy with his index finger.
Static Thrusters (Cole MacGrath)
Cole uses tiny charges of electricity from his hands to slow his descent.
Super Destructo Disk / Renzoku Kienzan (Krillin)
Krillin throws 10 Destructo Disks in rapid succession. Becomes unblockable when fully charged.
Surround Attack (Android 17)
Android 17 moves in an arc around the opponent, and attacks with either a kick or twos punches, with the light or heavy attack respectively.
Surround Attack (Android 18)
Android 18 moves in an arc around the opponent. Pressing the attack button will stop the movement and initiate a followup attack. Light version delivers a kick. Heavy version is two-punch combination.
Swallow Moon (Platinum the Trinity)
Platinum summons a balloon and floats in mid-air for a brief period of time.
Timed Uppercut (Balrog)
Balrog slides forward with an uppercut. A number appears above his head briefly during this move, indicating the power of the move; charging the move longer makes the attack stronger and the slide longer.
Triangle Jump (Amakusa Shiro Tokisada)

Triangle Jump (Earthquake)
In spite of his girth Earthquake is able to use the traditional ninja wall jump.
Triangle Jump (Galford D. Weller)

Triangle Jump (Hanzo Hattori)

Triangle Jump (Jack)

Triangle Jump (Nakoruru)

Triangle Jump (Vega)

Triangle Jump / 三角跳 (Dragon)

Triangle Jump / 三角跳び (Basara)

Triangle Jump / 三角跳び (Ryoko)

Triangle Jump / Sankaku Tobi (Shadow Lady)
Shadow Lady bounces against the edge of the screen to increase the height and width of his jump.
Trick Edge (Taokaka)

Trick Move (Videl)
Identical to Android 17 and Android 18's Surround Attack, Videl moves in an arc and follows up with a strike.
Triple Jump / 3-Dan Jump (Shadow Lady)
Shadow Lady can jump up to three times in any vertically escalating direction.
Tumbling Run (Cerebella)
Cerebella charges forward, and is able to absorb an attack while closing in.
Turn Punch (Balrog)
Balrog turns and punches out straight. Damage increases as long as buttons are held.
Ultra Giant Rasengan (Jiraiya)
Standard version: Jiraya creates a giant ball of Chakra and dashes forward, slamming it into the foe. Chargeable.

Level 1+ version: Jiraya transforms into his Sage Mode, leaps into the air, and creates a massive Rasengan and crashes it into the foe.

Up Up And Away (Superman)
Superman gains temporary hovering.
Ura 108 Shiki: Orochinagi / 裏百八式・大蛇薙, Major Serpent Wave (Kyo Kusanagi)
Kyo blasts a big wave of fire in front of himself.
Ushirogake / 後駆 (Fritz)
A backwards dash
Vertical Dash (Morrigan Aensland)
Morrigan rockets up and slightly forward (or slightly backward if up-back is used)
Vicinity Blast (Raiden)
A close-range lightning attack, chargeable by holding down the button. Once it gains maximum power, it deals 15% damage and is unblockable. If held too long, it explodes, dealing 1% damage to Raiden.
Vivace (Carl Clover)
Carl does dash that can pass through his opponents. The button determines the distance dash, with B traveling farther.
Wall Cling (Strider Hiryu)
Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.
Wall Jump (X-23)
X-23 rebounds off the wall

Since 2006
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