Taokaka Movelist


Taokaka does forward leap. The arc of the jump covers more ground horizontally than a regular jump.
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Special Moves
BlazBlue +
BlazBlue: Continuum Shift +
Similar Moves
2-Dan Jump (Cyclops)
Cyclops can perform a double-jump in any vertically escalating direction.
2-Dan Jump (Psylocke)
Psylocke can perform a double-jump in any vertically escalating direction.
Act Parser (ν-13)
Cancels recovery of certain moves with a teleporting dash. Can move through opponent.
Air Control (Huitzil)
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.
Air Dash (Blackheart)

Air Dash (Huitzil)

Air Dash (Killer Frost)
Killer Frost is capable of gliding through the sky.
Air Dash (Martian Manhunter)
Manhunter can dash whilst airborne.
Air Dash (Superman)
Superman is capable of gliding through the sky.
Air Dash (Wonder Woman)
Wonder Woman can dash through the air.
Air Fire Blast (Tanya)
Tanya leaps into the air and flings a fireball down at her foe.
Air Walk (Lord Raptor)
Raptor's air dash.
Amagake / 天駆 (Fritz)
Fritz descends quickly from a jump
Angel Arrow (Janne)
Hold down B+C+D to rise higher into the air before firing
Art of Two-Stage Flight "Hien" / 二段飛びの術"飛燕" (Fuuma)
A second jump in mid-air.
Baden-Baden Lily (Rachel Alucard)
Rachel rises in the air, conjuring lighting around her and sets off lightning rods that have been planted.
Bat Drop (Batman)
Batman leaps up and comes back down for a kick.
Blast Fist (Goku)
Goku performs an uppercut while rising to air. There is an explosion whenever a foe is hit.
Charging Rasengan (Naruto Uzumaki (Shippuden))
Naruto punches his opponent into the air, then leaps up, slamming them back to the ground with a small Rasengan in his hand.
Combination B2 (Gohan (Teen))
Gohan slashes twice with his sword and rolls towards the background
Combination B3 (Gohan (Teen))
Gohan slashes twice with his sword and rolls towards the foreground.
Confucius Thunder Bomb / 気功爆転法 (Wan Fu)
Wan Fu takes a massive leap, tossing his weapon to the ground. It explodes with power and remains there.
Crouch Walk (Huitzil)

Crouch Walk (Lord Raptor)

Crow Bites (K')
K' does a spiraling leap, attacking with a flaming uppercut.
Dash / 前方ダッシュ, 後方ダッシュ (Dotoh-maru)

Dash Roll (Ryoko)
Fast forward roll. Cancels into rolling attacks.
Demon Cradle (Demitri Maximoff)
Demitri rises with arms folded. If done while dashing, it comes out at a 45 degree angle.
Demon Wind Bomb (Naruto Uzumaki)
Naruto hops into the air and tosses a giant shuriken (the "Fuuma", or "Demon Wind" Shuriken at the opponent. If it connects, the shuriken will transform into a copy of Naruto and punch the foe in the face, then disappear.
Dive Kick (King Ghidorah)
Ghidorah leaps into the air and comes back down at an angle in an effort to smash in the foe's head.
Dive Slam (Hun)
Hun reaches out in front of him and, if he grabs an enemy in this way, leaps into the air whilst holding him or her, and brings his weight down on top of them upon descent.
Dive Slam (Monster)
Monster reaches out in front of him and, if he grabs an enemy in this way, leaps into the air whilst holding him or her, and brings his weight down on top of them upon descent.
Double Jump (Batman)
Batman can use his cape to gain more altitude whilst in the air.
Double Jump (Captain America)
Cap has some extra mobility in the air.
Double Jump (Gozu)
Second jump in the air.
Double Jump (Mezu)
Second jump in the air.
Double Jump (Ranma Saotome (male))
During a forward or backward jump, Ranma can jump once more in that direction.
Double Jump (Steven (Armored))
During a forward or backward jump, Steven can jump once more in that direction.
Double Jump (Strider Hiryu)
A second jump in mid-air.
Double Jump (Super MechaGodzilla)
Super MechaGodzilla can use Garuda's thrusters for some additional hangtime.
Double Jump / 二段飛びの術 (Hanzou)
A second jump in mid-air.
Double Jump / 2-Dan Jump (U.S. Agent)
U.S. Agent can perform a double-jump in any vertically escalating direction.
Earth Grudge (Kakuzu)
Kakuzu leaps up and blasts the foe with a massive wad of sinew.
Ecto Punch (Ickybod Clay)
Ickybod performs a "Shoryuken"-like uppercut
Energy Spray (Raphael)
Raphael leaps into the air and fires a continuous volley of energy spheres.
EWJ Punch (Earthworm Jim)
A Shoryuken-like special where Jim perform a punch to the air. Also it works as Combo Breaker
Fenrir Drive (Filia)
Samson transforms into a spinning ring of teeth, launching Filia upward in the process. Filia sits on top of Samson as he turns into a lupine shape and dives down with a bite.
Fiber Upper (Ms. Fortune)
Ms. Fortune performs a handstand kick, stretch out her limbs in the the process.
Flicker (Krillin)
Krillin jumps forward and rolls. He can move past his enemy and avoid attacks with this maneuver.
Flight (Iron Man)
Iron Man's thrusters allow him to fly and fight for a while.
Flight (M.O.D.O.K.)
This ability allows M.O.D.O.K to fly at higher altitudes than he can normally, but cannot block.
Flight (MechaGodzilla)
Shifting its body horizontally, MechaGodzilla is given eight-way movement and a few different attack options.
Flight (Painwheel)
Spinning the blade as a helicopter rotor, Painwheel hovers above the ground.
Flight / Flying, Hikou (War Machine)
War Machine uses boot thrusters to gain eight-way air movement.
Flip Kick (Nightwing)
Nightwing leaps high up to the top of the screen and comes back down with a heel drop.
Fly (Dhalsim)
Dhalsim can fly.
Fly (M. Bison)
Bison can fly
Flying Monkey's Law "Karura" / 猿飛びの法"迦桜羅" (Fuuma)
A basic triangle jump. Karura is a Japanese demon based on the Hindu Garuda.
God Smack (Ares)
Ares leaps up and comes back down to strike with dark god energy. Trajectory can be controlled with @term=backward@ and @term=forward@
Gotodan (Sajin Komamura (Incognito))
Sajin dashes at his opponent. If he connects, he grabs him or her and leaps into the air, then tosses them to the ground before returning to the ground, himself.
Grapple (Cyborg)
Cyborg uses a grapple line to move about the arena quickly.
Gravity Spread (King Ghidorah)
Ghidorah flies up and fires blasts in every direction in front of him.
Happy & Missile (B.B. Hood)
She hops up and fires a missle down.
Hawk Carry (Nakoruru)
Nakoruru rides Mamahaha, gaining flight.
Heel Press (M. Bison)
Bison leaps to the top of the screen for a Double Knee Press, then drops down with a heel drop.
Hero's Stomp (Arvid)
Arvid takes a cannonball leap into the air, then comes back down with a dive stomp.
High Jump (Lilith)

High Jump (Rolento)
Using his rod as a spring, Rolento jumps to new heights.
Hikou / Flight (Sentinel)
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.
Hovering (Wingnut)
Wingnut clamps on a pair of prosthetic metal wings, extending his airtime and allowing him to briefly move or attack whilst airborne for the duration of the move.
Ice Launch (Cole MacGrath)
Cole propels himself upward with a glacier. If done in the air, it's an ice stalactite that drops downward to strike foes while he goes upward.
Inferno Divider (Ragna the Bloodedge)
Ragna leaps in the air, performing an uppercut-like swing with his sword. D version launches him higher and drains life on hit or block.
Interrupter (Cell)
Cell moves to the side wide firing lasers from his finger. Light version fires 2 shots and moves a relatively short distance. The hard version fires 4 shots and moves farther.
Jack Knife Tackle (Minotaur)
Minotaur leaps up and comes back down with a body splash.
Jump Dash Kick (K. Garcia)
A vertical leap followed by a super-charged jumpkick at an angle.
Jump Knee-Lift (Goku)
Jump to the sky to strike with the knee.
Jumping Blood Spit (Nitara)
Nitara leaps into the air and hovers for a brief second, allowing her to spit a glob of blood downward toward her opponent.
Kaioken (kick) (Goku)
Goku powers up for a moment, then hops around the screen performing slow dive kicks. Strangely hard to avoid and has massive priority.
Kishuu / Demonic Leg (Hakumen)
An enhanced dash, this covers more ground than a normal dash.
Knight Hand (Batman)
Batman leaps up and comes back down with a knife hand.
Kuuchuu Dash (Shadow Lady)
Shadow Lady can dash in the air.
Kuuchuu Dash (Venom)
Not really a dash, more of a swing through the air.
Kuuchuu Dash / Air Dash (War Machine)
War Machine uses his thrusters to propel through the air in any direction.
Kyukohka Kakato Otoshi (Silber)
Silber leaps up and comes down with an overhead kick.
Lightning Rain (Cyclopsis)
Cyclopsis levitates high into the air and fires lightning bolts around the arena.
Mad Spectre (Wingnut)
Wingnut leaps high into the air, then clamps on a pair of of metal prosthetic wings and flaps them, creating a sonic boom of energy. He continues to turn and do this again. This repeats several times.
Maegake (Fritz)
A forward dash than can go through opponents.
Marseilles Roll (Abel)
Abel rolls forward.
Mega Kick (Combusken)
Combusken leaps into the air and dives down with a kick.
Minimum Step (Victor von Gerdenheim)
A forward hop, slightly quicker and lower than a normal jump. Unable to do anything during the hop.
Mongolian Triangular Tiger Recoil / 蒙虎三角跳, Triangle Jump (J. Carn)
Standard triangle jump.
Ningen Hakubou / 人間迫砲 (Akatsuki)
Akatsuki leaps up with his fist in the air.
Ninja Attack (April O'Neil)
April performs a backflip and a high jump, then comes back down toward her foe with an elbow drop.
Ninja Gift (Deadpool)
Deadpool leaps into the air and throws projectiles at a downward angle. Light Attack produces shuriken, Medium Attack has him tossing grenades, and Hard Attack yields bolos.
Nivose (Ash Crimson)
Ash performs a flaming somersault kick.
Power Pole Tornado (Chi-Chi)
Chi-Chi twirls the staff above her head like a helicopter.
Quick Move (J. Talbain)
A short low hop forward, can be chained into from some normals.
Quick Step (Charlie Nash)

Rat Elbow (Rat King)
Rat King leaps into the air and descends with an elbow drop.
Reach: Kong on Kong (Litchi Faye-Ling)
Litchi leaps towards her rod and uses it to spring towards her opponent.
Reach: Last Chance (Litchi Faye-Ling)
Litchi leaps on top of her staff.
Rocket Skates (Rocket Raccoon)
Blasts Rocket in any direction quickly. Can be controlled with the directionals.
Rolling Drop Kick (Warren)
Warren leaps to the top of the screen, then slowly descends whilst performing a spinning drop kick on the way down (said in the manual to be a "Jumping Sabut [sic]")
Round Dash (Frieza)
Frieza runs/fly in free move. While this move is activated, pressing the attack button will fire a succession of ki blasts.
Royal Flight / Levitate, Royal Presence (Sindel)
Sindel levitates and gains air movement until she is hit or the @term=blck@ is pressed.
Sankaku Tobi / 三角飛び (Strider Hiryu)
Spring off the wall. Can be done after Strider's normal double jump.
Sankaku Tobi / Triangle Jump (Megaman)
MegaMan bounces against the edge of the screen to increase the height and width of his jump.
Sankaku Tobi / Triangle Jump (Roll)
Roll bounces against the edge of the screen to increase the height and width of her jump.
Sankaku Tobi / Triangle Jump, Wall Bounce (Spider-Man (Super Armor))
Spidey bounces against the edge of the screen to increase the height and width of his jump.
Sankaku Tobi / Triangle Jump, Wall Bounce (Spider-Man)
Spidey bounces against the edge of the screen to increase the height and width of his jump.
Scouter Jump (Rolento)
A long-range forward jump.
Sekisei Jiraiken (Oni)
Oni leaps up and comes back down with a fist smash.
Soaring Hawk (Hawkgirl)
Allows Hawkgirl to fly for a short period. She is able to perform all of her regular airborne moves in this mode.
Sonic Pound (The Flash)
Flash leaps up and comes back down to strike the ground with his fist, damaging the opponent if they're in the way. The trajectory of the move can be modified with @term=backward@ and @term=forward@ as the move is coming out.
Square Wave (Khameleon)
Khameleon leaps into the air and dashes forward slightly with a punch before returning to the ground.
Square Wave Punch (Kai)
Kai leaps into the air and dashes forward slightly with a punch before returning to the ground.
Square Wave Punch / Face Planter, Square Wave (Sonya Blade)
Sonya leaps into the air and dashes forward slightly with a punch before returning to the ground.
Square Wave Punch / Square Wave Assault (Kitana)
Kitana leaps into the air and dashes forward slightly with a punch before returning to the ground.
Static Thrusters (Cole MacGrath)
Cole uses tiny charges of electricity from his hands to slow his descent.
Sticky Kitty! (Taokaka)
Taokaka clings to side of the screen. Must be in mid-air at the edge of the screen.
Super Dive (Colossus)
Colossus leaps into the air and dives back down headfirst at an angle.
Super Turtle Sweep (Goku)
Goku leaps into the air and comes down with an axe kick.
Supernova (Doomsday)
Doomsday leaps up and off the top of the screen, then comes back down with shoulder drop.
Surround Attack (Android 17)
Android 17 moves in an arc around the opponent, and attacks with either a kick or twos punches, with the light or heavy attack respectively.
Surround Attack (Android 18)
Android 18 moves in an arc around the opponent. Pressing the attack button will stop the movement and initiate a followup attack. Light version delivers a kick. Heavy version is two-punch combination.
Swallow Moon (Platinum the Trinity)
Platinum summons a balloon and floats in mid-air for a brief period of time.
Swan Dive (Hun)
Hun leaps into the air and drops back down with a body press, which sends tremors out, damaging any foes within range.
Thunder Drop (Cole MacGrath)
Cole leaps up and comes back down to strike with electricity.
Toad Bullet (Jiraiya)
Jiraiya leaps into the air and summons a large toad, which fires a blast of water downward diagonally.
Too soft! (Soifon)
Duplicate-spawning, spinning jump kick.
Traximus Tremor (Traximus)
Traximus leaps into the air and points his fist downward. Upon dropping back down and contacting the ground with his fist, he sends tremors out, damaging any enemies in radius of the attack.
Triangle Jump (Amakusa Shiro Tokisada)

Triangle Jump (Earthquake)
In spite of his girth Earthquake is able to use the traditional ninja wall jump.
Triangle Jump (Galford D. Weller)

Triangle Jump (Hanzo Hattori)

Triangle Jump (Jack)

Triangle Jump (Nakoruru)

Triangle Jump (Vega)

Triangle Jump / 三角跳 (Dragon)

Triangle Jump / 三角跳び (Basara)

Triangle Jump / 三角跳び (Ryoko)

Triangle Jump / Sankaku Tobi (Shadow Lady)
Shadow Lady bounces against the edge of the screen to increase the height and width of his jump.
Trick Edge (Taokaka)

Trick Move (Videl)
Identical to Android 17 and Android 18's Surround Attack, Videl moves in an arc and follows up with a strike.
Triple Jump / 3-Dan Jump (Shadow Lady)
Shadow Lady can jump up to three times in any vertically escalating direction.
Tumbling Run (Cerebella)
Cerebella charges forward, and is able to absorb an attack while closing in.
Up Up And Away (Superman)
Superman gains temporary hovering.
Updo (Filia)
Samson launches Filia upward and drives back down.
Ushirogake / 後駆 (Fritz)
A backwards dash
Vermilion Rasengan (Naruto Uzumaki (Shippuden))
Naruto slashes his opponent with his chakra claws into the air, then leaps up, slamming them back to the ground with a small Rasengan in his hand.
Vertical Dash (Morrigan Aensland)
Morrigan rockets up and slightly forward (or slightly backward if up-back is used)
Vivace (Carl Clover)
Carl does dash that can pass through his opponents. The button determines the distance dash, with B traveling farther.
Wall Cling (Strider Hiryu)
Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.
Wall Jump (X-23)
X-23 rebounds off the wall
Wood Stabbing Palm (Yamato)
Combo ending in a leaping wooden beam strike.
Wrath of God Blowout / 気功大爆天 (Wan Fu)
Super Confucius Thunder Bomb.

Since 2006
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