Naruto Uzumaki Movelist


An extensive auto-combo, ending with a Maiden Masher-esque ground attack and then a punt.
Search
User:
Pass:


Games Fighters Arenas Dialogue Gallery Storylines Fun & Games Site Info


Special Moves
[Nine-Tailed Naruto only] Naruto: Ultimate Ninja 2 +
Similar Moves
Aegis Counter (Taskmaster)
Taskmaster puts up his shield and hides behind it. If the opponent hits his shield, he proceeds into a sword auto-combo that ends with a dashing slash to behind them, a backward stab, and a backward gunshot.
Armageddon Buster (DM) (Franco Bash)
Launching uppercut followed by heavy punches.
Assault Rush (Majin Vegeta)
Majin Vegeta starts off with a barrage of punches, followed by an even faster barrage of kicks.
Assault Rush (Vegeta)
Vegeta starts off with a barrage of punches, followed by an even faster barrage of kicks.
Blade Dance (Orochimaru)
Orochimaru rapidly swings his sword.
Blast Flurry Fist (Goku)
Goku pummels his opponent with a series of rapid strikes.
Bushin Goraikyaku (Guy)
Guy rushes the opponent with punches and kicks.
Cape Parry (Batman)
Batman covers himself with his cape. If struck by most high or overhead attacks, he responds with a few punches followed by a takedown and ankle-wrenching.
Captain Storm (Captain Commando)
An autocombo involving the entire Commando team taking turns.
Cat Claws (Catwoman)
Three-hit claw auto-combo ending in a launch.
Cat Scratch (Catwoman)
Each basic attack Catwoman hits with a basic attack, she has a chance to earn a "Scratch". Each hit in a combo increases her possibility of earning one, and performing a successful Feline Evade earns her one automatically. Catwoman can earn up to a total of 5 Scratches. When Cat Scratch is used, she performs an auto-combo that does one hit for each Scratch earned.
Cha! (Sakura Haruno)
Sakura summons her "Inner Sakura" to fight alongside her. Inner Sakura hits the opponent a few times, then grabs the opponent by the shoulders, flipping itself over them. Inner Sakura and Sakura continue to double-team the foe from both sides. Inner Sakura knocks the foe into the air with an uppercut, and Sakura leaps into the air to knock the enemy away with a kick. The two Sakuras perform a high-five before Inner Sakura disappears.
Chinkuchi (Rin Oyama)
Rin will attack the opponent with an uppercut followed by a descending aerial kick.
Chouzetsu Saru Geri (Silber)
Silber smashes and opponent against the wall with a flying kick, and lands lands two more powerful kicks.
Crawler Assault (Spider-Man (Super Armor))
Speedy auto-combo.
Crawler Assault (Spider-Man)
Speedy auto-combo.
Cross Shadow Blitz (Shadow)
Auto-combo ending with a knock-away Jumping Sobat.
Crumbling Temple (ChinNen)
Chinnen ends this rushing combo with three hard headbutts.
D. Crazy (Heavy D!)
Boxing autocombo.
Dance of Fury (Michelangelo)
Michelangelo performs an auto-combo with various kick and nunchaku strikes that ends in a Rising Thunder.
Dancing Flash (Felicia)
She rushes her foe, and on contact gives them the business.
Darkness Illusion (Morrigan Aensland)
An autocombo where Morrigan summons a mirror image and they give her opponent a beatdown.
Dead End Irony (Cody Travers)
Kick autocombo beginning with sand spray.
Demon's Beating (Akuma)
Standard shadow-trail auto-combo.
Dragon Chain Finish / 神龍連環檄, Dragon Super Finish (Dragon)

Drill (Yamazaki)
A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage. In many games, continuing to mash after the fact makes Yamazaki laugh hysterically.
Escrima Fury (Nightwing)
A short, sweet escrima auto-combo, provided the first hit connects.
Fat Carnival (Earthquake)
Earthquake executes a super Fat Chainsaw into team-up autocombo with his minions.
Final Destruction (Cody Travers)
In A-ism, a punch autocombo that makes reference to Cody's "infinite combo" glitch in Final Fight (attack twice, turn around to reset, repeat). In X-ism Cody briefly plays differently, able to mash punch to automatically execute his Final Fight combo.
Final Destruction (Cody Travers)
Cody starts with a set of punches to his opponent and finishes with a powerful Criminal Upper.
Final Justice (Captain America)
Cap rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
Final Justice (U.S. Agent)
U.S. Agent rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
Fist Flash Dance / 拳舞 (Gaira Caffeine)
Advancing sumo slap beatdown.
Hellfire Rush (Steve Fox)
A Hellfire to punch combo, ending in a powerful overhead that causes the opponent to spin vertically.
Hishou Burai Ken (Dan Hibiki)
Dan delivers a series of attacks with a fancy Koryuken finish.
Hissatsu Kirikomi Touhou / 必殺切込刀法 (Fritz)
Fritz gives his victim 11 brutal slashes of katana.
Hover Assault (MechaGodzilla II)
MechaGodzilla rushes the foe and will perform a lengthy auto-combo on impact.
Hover Assault (Super MechaGodzilla)
MechaGodzilla rushes the foe and will perform a lengthy auto-combo on impact.
Hurricane Formation (Sasuke Uchiha)
Sasuke performs an auto-combo that involves dashing around to deliver blows to the opponent from opposite sides as well as from the air, ending with an elbow drop.
Jaguar Varied Assault (Adon)
Elbow autocombo followed by rising kicks. At level 3 (or in X-ism) can be followed up with rapid punches or repeated Rising Jaguars.
Kamikaze / 神風 (Akatsuki)
Akatsuki pummels his opponent with a barrage of punches and kicks. He ends the attack with a blast of energy.
Kirin / 麒麟 (Shuko)
Shuko melds with his shadow and attempts an autocombo.
Loyalty Test for Liberalists (Angel)
Dashing autocombo.
Loyalty Test for Liberalists (SDM) (Angel)
Autocombo ending with a big homerun launch.
Luminous Illusion (Lilith)
Standard fare auto combo.
Mach Speed (Viewtiful Joe)
Joe speeds up time for himself, catching on fire while rapidly bashing the opponent. The final hit launches the foe into the air.
Magik Trickz (The Joker)
Six-hit punch auto-combo with an uppercut ender.
Maou Rebirth Ranbu (King Piccolo)
King Piccolo rushes with a barrage of punches and kicks. Piccolo then grabs his foe, while growing to a larger size. He slams his opponent into the ground and returns to his normal size.
Maou Rebirth Ranbu (Piccolo)
Piccolo rushes with a barrage of punches and kicks. Piccolo then grabs his foe, while growing to a larger size. He slams his opponent into the ground and returns to his normal size.
Maximum Spider (Spider-Man (Super Armor))
Spidey leaps to the wall and bounces off to deliver an auto-combo which takes the foe to the sky.
Maximum Spider (Spider-Man)
Spidey leaps to the wall and bounces off to deliver an auto-combo which takes the foe to the sky. In the MvC3 games, he attaches webs to the enemy with each hit, sending them crashing to the ground at the end with a stomp.
May Lee Dynamic (May Lee)
An aerial rush to autocombo very similar to Kim Kaphwan's famous super.
Metamorphosis (Spiral)
Spiral glows a rainbow ménage of colors. Successfully performing a throw during this state will cause Spiral to rapidly transform into each of the game's Marvel characters and deliver a blow to the opponent.
Midare Zakura (Sunburned Sakura)
Auto-combo ending with a Shououken.
Multi Low Punches (The Flash)
Three-hit crouching punch combo.
Rangeki (Silber)

Redemption (Batgirl)
Rush into a short auto-combo with knockdown.
Ryoku Ranbu (SDM) / Furious Fandango (Ryo Sakazaki)
Ryo's signature super, he dashes at his opponent and delivers a multihit beatdown with a Koho finish.
Ryuko Ranbu / 龍虎乱舞, Furious Fandango (Robert Garcia)
Charging autocombo ending with Built Upper.
Ryuko Ranbu / Furious Fandango, 龍虎乱舞 (Ryo Sakazaki)
Ryo's signature super, he dashes at his opponent and delivers a multihit beatdown with a Koho finish.
Sai Fury (Raphael)
Raphael slides forward, holding both of his sai overhead. If he connects with this, he proceeds to thrash the opponent with a series of sai strikes and kicks, culminating in a more powerful Spark Plug.
Saki Combination (Oroku Saki)
Saki performs a kick. If this strikes the opponent, he goes into a mini auto-combo.
Satanic Saturnalia / Kuroko Ranbu, 黒子乱舞 (Kuroko)
Kuroko's Ryoku Ranbu.
SF Beat Down (Sonya Blade)
4-hit auto combo followed by a Leg Grab that snaps the opponent's neck, a rising Bicycle Kick (from earlier games), and grabbing leg grab slam from the air.
Shadow Dance Dream Pull / 影舞い・夢彈(ゆめびき) (Basara)
A hop back then a leap forward. If unblocked Basara performs an elaborate combo ending with a grab; he ends with a wide slash in Kagaribi's memory.
Shadow Dance Payback / 影舞い・酬(むくい) (Basara)
A hop back and a leap forward. If unblocked, Basara performs an invisible autocombo while his lover's ghost flits about. He ends with a wicked uppercut slash.
Shippujinrai Kyaku / 疾風迅雷脚 (Ryu)
Rushing series of kicks into rising Tatsumaki.
Shooting Star (Rick Strowd)
Quick rush forward followed by autocombo on hit. C version launches opponent into the air, but incorporates an uppercut to become Shooting Star EX with S Power or P Power.
Shredder Combination (Shredder)
Shredder performs a kick. If this strikes the opponent, he goes into a mini auto-combo.
Slashing Frenzy (Wolverine)
A series of slashes with his claws, ending in an upwards slash launcher.
Slow & Zoom In (Viewtiful Joe)
Joe kicks at the opponent. If this connects, the camera zooms in on Joe and the foe. The mask on Joe's helmet slides into place, and the opponent proceeds to attempt an attack, which comes out in slow motion. Joe dodges slowly, moving behind his enemy. Whilst behind them, Joe performs a short kick, followed by an uppercut that rockets the opponent into the air. Joe leaps into the air and performs an extravagant pose next to the opponent, damaging them with the accompanying flash.
Soulless (Abel)
A gut punch that leads to a grab finished auto combo.
Speed of Light (Taven)
Taven dashes very quickly to his opponent and delivers a three-hit punch auto-combo.
Stylish Buster (Gohan (Teen))
Gohan slashes his opponent multiple times and finishes off with a thrust.
Summoning Earth Style: Fanged Pursuit Jutsu / Kuchiyose: Doton: Tsuiga no Jutsu (Kakashi Hatake)
Kakashi hits his opponent, dizzying them. He then summons a giant bulldog, which holds the opponent as Kakashi starts an auto-combo that knocks the opponent away.
Super Satanic Saturnalia / Kuroko Great Ranbu, 黒子大乱舞 (Kuroko)
A longer Ryoko Ranbu, Kuroko has to pause for a breather halfway through the beating.
Survival Techniques (Frank West)
Frank deploys a juggling auto-combo using improvised weapons, which are determined by his Skill Level.
Sweep Combo (Chris Redfield)
Chris uses all his equipment in a quick combo.
Tele-Flurry (Kenshi)
Kenshi uses mental energy to deliver a short auto-combo from afar. In MK 2011, he summons an astral projection to accomplish this.
This is finished. (Soifon)
Duplicate-spawning auto combo.
Total Wipeout (Guile)
A short and sweet series of his basic attacks strung together with a flash kick on the end.
Ultra Variety Private Memories (Norimaro)
Norimaro rushes forward to beat the opponent. During the combo, he flashes through various memories of his life, including cosplaying as Mega Man, being bit on the ass by a dog, and singing karaoke. The hacked Norimaro in the Western versions only does 19 hits while the Japanese version does 21, as two frames showing Norimaro in a pink bathtub were removed.
Unlimited Desire (Krauser)
Krauser takes a page from Geese's book with the Deadly Rave, causing a royal pain for everyone involved. Requires strict timing of each button press just as the previous attack hits.
Vengeful Priest (ChinNen)
A furious rushing combo.
Vigorous Flail (Might Guy)
Guy busts out a pair of nunchaku and whips it back and forth 16 times, then ends with a Dynamic Entry.
V-MAX (Syoh)
A quick rush followed by an autocombo (Syoh seems to be the only character in Battle Master with a Desperation).
Weapon X (Wolverine)

Zanei (Gen)
Gen passes through his foe, after which they incur unseen damage.

Since 2006
Twitter| Facebook| Discord| E-Mail