Rolento Movelist


A long-range forward jump.
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Command Moves
Capcom vs SNK 2
Similar Moves
2-Dan Jump (Cyclops)
Cyclops can perform a double-jump in any vertically escalating direction.
2-Dan Jump (Psylocke)
Psylocke can perform a double-jump in any vertically escalating direction.
Act Parser (ν-13)
Cancels recovery of certain moves with a teleporting dash. Can move through opponent.
Air Control (Huitzil)
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.
Air Dash (Blackheart)

Air Dash (Huitzil)

Air Dash (Killer Frost)
Killer Frost is capable of gliding through the sky.
Air Dash (Martian Manhunter)
Manhunter can dash whilst airborne.
Air Dash (Superman)
Superman is capable of gliding through the sky.
Air Dash (Wonder Woman)
Wonder Woman can dash through the air.
Air Walk (Lord Raptor)
Raptor's air dash.
Amagake / 天駆 (Fritz)
Fritz descends quickly from a jump
Art of Two-Stage Flight "Hien" / 二段飛びの術"飛燕" (Fuuma)
A second jump in mid-air.
Cat Jump! (Taokaka)
Taokaka does forward leap. The arc of the jump covers more ground horizontally than a regular jump.
Combination B2 (Gohan (Teen))
Gohan slashes twice with his sword and rolls towards the background
Combination B3 (Gohan (Teen))
Gohan slashes twice with his sword and rolls towards the foreground.
Crouch Walk (Huitzil)

Crouch Walk (Lord Raptor)

Dash / 前方ダッシュ, 後方ダッシュ (Dotoh-maru)

Dash Roll (Ryoko)
Fast forward roll. Cancels into rolling attacks.
Double Jump (Batman)
Batman can use his cape to gain more altitude whilst in the air.
Double Jump (Captain America)
Cap has some extra mobility in the air.
Double Jump (Gozu)
Second jump in the air.
Double Jump (Mezu)
Second jump in the air.
Double Jump (Ranma Saotome (male))
During a forward or backward jump, Ranma can jump once more in that direction.
Double Jump (Steven (Armored))
During a forward or backward jump, Steven can jump once more in that direction.
Double Jump (Strider Hiryu)
A second jump in mid-air.
Double Jump (Super MechaGodzilla)
Super MechaGodzilla can use Garuda's thrusters for some additional hangtime.
Double Jump / 二段飛びの術 (Hanzou)
A second jump in mid-air.
Double Jump / 2-Dan Jump (U.S. Agent)
U.S. Agent can perform a double-jump in any vertically escalating direction.
Flicker (Krillin)
Krillin jumps forward and rolls. He can move past his enemy and avoid attacks with this maneuver.
Flight (Iron Man)
Iron Man's thrusters allow him to fly and fight for a while.
Flight (M.O.D.O.K.)
This ability allows M.O.D.O.K to fly at higher altitudes than he can normally, but cannot block.
Flight (MechaGodzilla)
Shifting its body horizontally, MechaGodzilla is given eight-way movement and a few different attack options.
Flight (Painwheel)
Spinning the blade as a helicopter rotor, Painwheel hovers above the ground.
Flight / Flying, Hikou (War Machine)
War Machine uses boot thrusters to gain eight-way air movement.
Fly (Dhalsim)
Dhalsim can fly.
Fly (M. Bison)
Bison can fly
Flying Monkey's Law "Karura" / 猿飛びの法"迦桜羅" (Fuuma)
A basic triangle jump. Karura is a Japanese demon based on the Hindu Garuda.
Grapple (Cyborg)
Cyborg uses a grapple line to move about the arena quickly.
Hawk Carry (Nakoruru)
Nakoruru rides Mamahaha, gaining flight.
High Jump (Lilith)

High Jump (Rolento)
Using his rod as a spring, Rolento jumps to new heights.
Hikou / Flight (Sentinel)
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.
Hovering (Wingnut)
Wingnut clamps on a pair of prosthetic metal wings, extending his airtime and allowing him to briefly move or attack whilst airborne for the duration of the move.
Ice Launch (Cole MacGrath)
Cole propels himself upward with a glacier. If done in the air, it's an ice stalactite that drops downward to strike foes while he goes upward.
Interrupter (Cell)
Cell moves to the side wide firing lasers from his finger. Light version fires 2 shots and moves a relatively short distance. The hard version fires 4 shots and moves farther.
Kishuu / Demonic Leg (Hakumen)
An enhanced dash, this covers more ground than a normal dash.
Kuuchuu Dash (Shadow Lady)
Shadow Lady can dash in the air.
Kuuchuu Dash (Venom)
Not really a dash, more of a swing through the air.
Kuuchuu Dash / Air Dash (War Machine)
War Machine uses his thrusters to propel through the air in any direction.
Maegake (Fritz)
A forward dash than can go through opponents.
Marseilles Roll (Abel)
Abel rolls forward.
Minimum Step (Victor von Gerdenheim)
A forward hop, slightly quicker and lower than a normal jump. Unable to do anything during the hop.
Mongolian Triangular Tiger Recoil / 蒙虎三角跳, Triangle Jump (J. Carn)
Standard triangle jump.
Quick Move (J. Talbain)
A short low hop forward, can be chained into from some normals.
Quick Step (Charlie Nash)

Reach: Kong on Kong (Litchi Faye-Ling)
Litchi leaps towards her rod and uses it to spring towards her opponent.
Reach: Last Chance (Litchi Faye-Ling)
Litchi leaps on top of her staff.
Rocket Skates (Rocket Raccoon)
Blasts Rocket in any direction quickly. Can be controlled with the directionals.
Round Dash (Frieza)
Frieza runs/fly in free move. While this move is activated, pressing the attack button will fire a succession of ki blasts.
Royal Flight / Levitate, Royal Presence (Sindel)
Sindel levitates and gains air movement until she is hit or the @term=blck@ is pressed.
Sankaku Tobi / 三角飛び (Strider Hiryu)
Spring off the wall. Can be done after Strider's normal double jump.
Sankaku Tobi / Triangle Jump (Megaman)
MegaMan bounces against the edge of the screen to increase the height and width of his jump.
Sankaku Tobi / Triangle Jump (Roll)
Roll bounces against the edge of the screen to increase the height and width of her jump.
Sankaku Tobi / Triangle Jump, Wall Bounce (Spider-Man (Super Armor))
Spidey bounces against the edge of the screen to increase the height and width of his jump.
Sankaku Tobi / Triangle Jump, Wall Bounce (Spider-Man)
Spidey bounces against the edge of the screen to increase the height and width of his jump.
Soaring Hawk (Hawkgirl)
Allows Hawkgirl to fly for a short period. She is able to perform all of her regular airborne moves in this mode.
Static Thrusters (Cole MacGrath)
Cole uses tiny charges of electricity from his hands to slow his descent.
Sticky Kitty! (Taokaka)
Taokaka clings to side of the screen. Must be in mid-air at the edge of the screen.
Surround Attack (Android 17)
Android 17 moves in an arc around the opponent, and attacks with either a kick or twos punches, with the light or heavy attack respectively.
Surround Attack (Android 18)
Android 18 moves in an arc around the opponent. Pressing the attack button will stop the movement and initiate a followup attack. Light version delivers a kick. Heavy version is two-punch combination.
Swallow Moon (Platinum the Trinity)
Platinum summons a balloon and floats in mid-air for a brief period of time.
Triangle Jump (Amakusa Shiro Tokisada)

Triangle Jump (Earthquake)
In spite of his girth Earthquake is able to use the traditional ninja wall jump.
Triangle Jump (Galford D. Weller)

Triangle Jump (Hanzo Hattori)

Triangle Jump (Jack)

Triangle Jump (Nakoruru)

Triangle Jump (Vega)

Triangle Jump / 三角跳 (Dragon)

Triangle Jump / 三角跳び (Basara)

Triangle Jump / 三角跳び (Ryoko)

Triangle Jump / Sankaku Tobi (Shadow Lady)
Shadow Lady bounces against the edge of the screen to increase the height and width of his jump.
Trick Edge (Taokaka)

Trick Move (Videl)
Identical to Android 17 and Android 18's Surround Attack, Videl moves in an arc and follows up with a strike.
Triple Jump / 3-Dan Jump (Shadow Lady)
Shadow Lady can jump up to three times in any vertically escalating direction.
Tumbling Run (Cerebella)
Cerebella charges forward, and is able to absorb an attack while closing in.
Up Up And Away (Superman)
Superman gains temporary hovering.
Ushirogake / 後駆 (Fritz)
A backwards dash
Vertical Dash (Morrigan Aensland)
Morrigan rockets up and slightly forward (or slightly backward if up-back is used)
Vivace (Carl Clover)
Carl does dash that can pass through his opponents. The button determines the distance dash, with B traveling farther.
Wall Cling (Strider Hiryu)
Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.
Wall Jump (X-23)
X-23 rebounds off the wall

Since 2006
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