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Universal Gameplay

Fighter Select


Gameplay Systems
Block Cancel
Each character has at least one attack (usually anti-air) which can interrupt block stun with precision timing.
Chain Combos
All characters are capable of chaining their basic attacks upward in strength.
ES Moves
By executing most any special move with two punches/kicks, you will use one super level and perform a more potent version.
Pursuit Attack
Pursuits can be performed anytime your opponent is downed, but they are only rarely guaranteed.


Universal Moves


Since 2006
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