Darkstalkers Movelist


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Universal Gameplay

Gameplay Systems
Block Cancel
Each character has at least one attack (usually anti-air) which can interrupt block stun with precision timing.
Chain Combos
All characters are capable of chaining their basic attacks upward in strength, ie any light attack to any medium attack to any strong attack.
ES Moves
When the SPECIAL meter is filled, the next special move executed will be done with extra benefits, albeit at the cost of the entire remaining meter.
SP Moves
Super moves only available when the Special meter is full.
Special Meter
Filled by any type of attack, although specials add the most meter. Slowly drains after a few moments not attacking. When full the meter activates and starts draining; your normal attacks are slightly stronger during this time and any special becomes an ES special and drains the remaining meter. SP moves become available.

Universal Moves

Since 2006
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