Darkstalkers Movelist
Darkstalkers
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Capcom
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Astral Revision
Bigger Badder Better
British Bear Boy
Cyborg Fanatics
Double D
Dust Loops
Goenitz Megashock
Higher Voltage
K' Taisen
Like the old time...
Mudman's Cafe
Ora Ora Orange
Shoryuken Sunset
Take No Prisoners
Together We Are
Summary
Storylines
Dialogue
Arenas
Cinema
Gallery
Credits
Universal Gameplay
Fighters
Gameplay Systems
Block Cancel
Each character has at least one attack (usually anti-air) which can interrupt block stun with precision timing.
Chain Combos
All characters are capable of chaining their basic attacks upward in strength, ie any light attack to any medium attack to any strong attack.
ES Moves
When the SPECIAL meter is filled, the next special move executed will be done with extra benefits, albeit at the cost of the entire remaining meter.
SP Moves
Super moves only available when the Special meter is full.
Special Meter
Filled by any type of attack, although specials add the most meter. Slowly drains after a few moments not attacking. When full the meter activates and starts draining; your normal attacks are slightly stronger during this time and any special becomes an ES special and drains the remaining meter. SP moves become available.
Universal Moves
Since 2006
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