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Movelists Cinema Gallery Credits
Goro
Boss Character
Unlockable for play in the Playstation, Nintendo 64, and Windows versions. Not available in the GameBoy Color version.
Jax
Playable Character
Portrayed by Ed Boon
Not available in the GameBoy Color version.
Johnny Cage
Playable Character
Not available in the GameBoy Color version.
Kai
Playable Character
Not available in the GameBoy Color version.
Liu Kang
Playable Character
Portrayed by Ho Sung Pak, Ed Boon
Meat
Hidden Character
Unlockable bonus skin for all characters. Not available in the GameBoy Color version.
Noob Saibot
Hidden Character
Available only in Playstation, Nintendo 64, and Windows versions (was a standard playable character in preliminary versions of the Arcade version).
Raiden
Playable Character
Reptile
Playable Character
Unlockable hidden character in the GameBoy Color version.
Scorpion
Playable Character
Portrayed by Ed Boon
Shinnok
Playable Character
Portrayed by Steve Beran
Unplayable boss character in the GameBoy version.
Sonya Blade
Playable Character
Not available in the GameBoy Color version.
Sub-Zero (II)
Playable Character
Portrayed by John Turk

Fighter Select




Releases
Arcade
10/15/1997
Nintendo 64
6/23/1998
Playstation
6/24/1998
Windows
7/23/1998
Game Boy
12/29/1998
GameBoy Color release
Did you know?
Face Off
While they eliminated fully digitized actors for Mortal Kombat 4, many of the character's face textures were modeled after Midway staff members. Namely Steve Beran (Shinnok), and Herman Sanchez (Jarek).

Kitanya
Much of MK4's newcomer cast originally started as returning characters, but they were replaced by pastiches to give the cast more new faces. Of note is the replacing of Kitana with Tanya; either Kitana was replaced late in development, or Eurocom (the company responsible for the home ports) designed a palette swap of Kitana for the home versions that was left unfinished; there exists in the coding of the Playstation, Nintendo 64, and PC versions a buggy recolored Tanya that is named "Kitana" and has a medley of moves from other characters. The console versions even give her the fan as a weapon. This faux Kitana can be access via game enhancer in the console versions and an external trainer program in the PC version. Whatever the case, Midway openly acknowledged that the blurry Kitana that appears in Liu Kang's ending uses the same model as Tanya.

This connection between the two characters may explain why Khameleon borrows a move from Tanya in MK Armageddon despite the latter not actually existing as one of the "female ninja" that Khameleon normally mimics.


Since 2006
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