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Tekken Series

Namco
Bardock (DragonBall Z: Budokai Tenkaichi 3) says...
Heh. I'm made of tougher stuff than you are.
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Tekken 4
7/14/2001
Playable Character
Portrayed by Tomokazu Seki
Tekken 5
12/15/2004
Playable Character
Portrayed by Tomokazu Seki
Tekken 5: Dark Resurrection
12/20/2005
Playable Character
Portrayed by Tomokazu Seki
Tekken 6
11/26/2007
Playable Character
Portrayed by Tomokazu Seki
Tekken 6: Bloodline Rebellion
12/14/2008
Playable Character
Portrayed by Tomokazu Seki
Tekken Tag Tournament 2
9/14/2011
Playable Character
Portrayed by Tomokazu Seki
Street Fighter X Tekken
3/6/2012
Playable Character
Portrayed by Tomokazu Seki
Tekken Tag Tournament 2: Unlimited
3/27/2012
Playable Character
Portrayed by Tomokazu Seki
Tekken 7
02/18/2015
Unlockable Character
Portrayed by Tomokazu Seki
Did you know?

Bugs and Fishes
According to Tekken producer Katsuhiro Harada:

"Regarding 'SAKE', this was included when we planned to implement a new animal character. But there were a few problems...

It was really a salmon so, no matter if you press punch or kick, the character just flops around making a flapping noise...

At the time, one play was 100 yen (a little over a dollar) so that is the quality bar to keep in mind for customer satisfaction.

So we thought players would get quite angry if they had to pay that much to play such a character, and we gave up on that character. That kind of character might be OK in a console version, but not for the arcade.

There's also 'INSECT' data buried deep in the ROM. That's another idea we had at the time. The idea was for an insect... a giant praying mantis! The idea resulted from a bug in the program in which all the characters arms, legs, and waists were extremely thin and they looked like a praying mantis.

It was actually quite interesting so we thought of maybe basing a character on that and calling it 'INSECT'. However, we had a lot of new characters like Jin, Xiaoyu, Eddy, and Hwoarang to work on so we didn't have the resources and had to give up on the idea."

"Sake"'s in-game data can (sort of) be accessed in the PS1 version of Tekken 3 with a cheat device; it uses Yoshimitsu's character model and Jin Kazama's moves.

Since 2006
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