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Tekken Series

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Tekken 2
Playable Character
Portrayed by Katsuhiro Harada

Tekken 3
Playable Character
Portrayed by Katsuhiro Harada

Tekken Tag Tournament
Playable Character
Portrayed by Katsuhiro Harada

Tekken 4
Playable Character
Portrayed by Tomokazu Seki

Tekken Advance
Playable Character

Tekken 5
Playable Character
Portrayed by Tomokazu Seki

Tekken 5: Dark Resurrection
Playable Character
Portrayed by Tomokazu Seki

Tekken 6
Playable Character
Portrayed by Tomokazu Seki

Tekken 6
Playable Character
Portrayed by Tomokazu Seki

Tekken Mobile
Unlockable Character

Tekken Tag Tournament 2
Playable Character
Portrayed by Tomokazu Seki

Street Fighter X Tekken
Playable Character
Portrayed by Tomokazu Seki
teleporter

Tekken Tag Tournament 2
Playable Character
Portrayed by Tomokazu Seki

Tekken 7
Unlockable Character
Portrayed by Tomokazu Seki
tentacles
Tekken
12/9/1994
Tekken 2
1996
Tekken 3
3/12/1997
Tekken 4
7/14/2001
Tekken Advance
12/21/2001
Tekken 5
12/15/2004
Tekken 6
11/26/2007
Tekken Mobile
2/23/2010
Tekken 7
02/18/2015
Did you know?

Bugs and Fishes
According to Tekken producer Katsuhiro Harada:

"Regarding 'SAKE', this was included when we planned to implement a new animal character. But there were a few problems...

It was really a salmon so, no matter if you press punch or kick, the character just flops around making a flapping noise...

At the time, one play was 100 yen (a little over a dollar) so that is the quality bar to keep in mind for customer satisfaction.

So we thought players would get quite angry if they had to pay that much to play such a character, and we gave up on that character. That kind of character might be OK in a console version, but not for the arcade.

There's also 'INSECT' data buried deep in the ROM. That's another idea we had at the time. The idea was for an insect... a giant praying mantis! The idea resulted from a bug in the program in which all the characters arms, legs, and waists were extremely thin and they looked like a praying mantis.

It was actually quite interesting so we thought of maybe basing a character on that and calling it 'INSECT'. However, we had a lot of new characters like Jin, Xiaoyu, Eddy, and Hwoarang to work on so we didn't have the resources and had to give up on the idea."

"Sake"'s in-game data can (sort of) be accessed in the PS1 version of Tekken 3 with a cheat device; it uses Yoshimitsu's character model and Jin Kazama's moves.

Since 2006
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